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Engine (Attributes (Vectors (Objects, Music, Sounds, Textures, Backgrounds…
Engine
Attributes
Frame Skip
Screen Properties
Size
Position
Caption
Vectors
Objects
Music
Sounds
Textures
Backgrounds
Surfaces
Draw Queue
Timers
Font
Fontface
Size
Clock
Information
Delta
Current FPS
Total Ticks
Target FPS
Runtime (in seconds)
Global Surfaces
Main
Geometry
Backgrounds
State (isRunning)
Input Events
Keyboard (Pressed Keys)
Mouse Position
Mouse Buttons
Methods
Create
createObject
createSurface
createTexture
createBackground
createSound
createMusic
createTimer
Delete
deleteTimer
deleteSound
deleteTexture
deleteObject
deleteSurface
deleteBackground
deleteMusic
Usage
setTexture
setSurface
setSound
setMusic
setBackground
Load
loadWAW
loadBMP
loadTTF
Shapes & Text
Rectangle
Line
Polygon
Circle
Point
Text
TextCenter
TextCenterX
TextCenterY
Core
Terminate
Run
Tick
Clear
Blit
Flip
Information
getMouse
getDelta
getFPS
Start
Create all objects and call onCreation
Load Assets
Create Draw Queue
Create object vectors
Tick Events
Draw
Events
Updates
End
Delete all objects and call onDestruction