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Wyrd Classes (Fallen (Vampire (Gameplay (Feed (The Vampire can feed on a…
Wyrd Classes
Fallen
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Vampire
Gameplay
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Feed
The Vampire can feed on a bleeding opponents blood to keep their Thirst up, this will give a 4 turn health re-gen with 10%of the Vampires max health each turn. This can only be done once per in game day. (Debuff? instead of Re-gen?)
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Bane
Thirst for blood
The Vampire must feed once a day otherwise if a day is missed, The Vampire will get a 30% decrease to defense.
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Lycanthrope
Gameplay
In Battle
As the Lycanthrope, the player needs to focus on taunting enemies and taking the damage in place of other party members. The Lycanthrope is strong in mostly defense and health,but is also highly strong in attack, although the Lyycanthrope's Bane is where the player places their bets .
Playstyle
The Lycanthrope have a Tank playstyle, they take the heat of the battle from enemies and absorb large amounts of damage as the Tank will have a large health pool and high defense.
The Wolf
At night, the Lycantrope turns into a werewolf and all enemies instantly target the werewolf unless any other ability counteracts it.
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Bane
Confused Frenzy
Everyone's an enemy, The Lyncanthrope has a 35% chance that they'll attack their own party members . The Lyncanthrope also does 50% less damage to all targets.
Inquisition
Persecutor
Gameplay
in battle the persecutor is a glass cannon he can deal a lot of damage but can't take a lot of damage either he can also inflict bleed damage causing the enemy to take damage over time
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Playstyle
The persecutor takes the place of the rogue fast attacks low armor rating this class is one of the more difficult to play as healers can't heal him he can only heal via potions
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Squire
Gameplay
In Battle
in battle the squire will be able to randomly bloc some attacks he also has taunt abilities to make the enemies focus more on him than your companions he also has armor buffing abilities to increase his survivability.
Armor buffing
the squire has the ability to increase his own armor rating by 15% this allows him to take more hits than the usual character, though this ability has a high cost so it cant be used often
The squire is the tank class he is the walking damage sponge, his job is taking the hist for you
Bane
Anxiety
Over time, the Squire's accuracy decreases
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Priest
Gameplay
In Battle
In battle the priest will mainly have to focus on having to weaken his enemies, while also giving his teammates damage resistance buffs.
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Playstyle
The priest is an offensive healer mainly trying to weaken the enemies while keeping you health stable
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Alchemist
Gameplay
Playstyle
The idea of the healer is to heal the companions and adding buffs though you do have a lower health pool to balance this fact.
Healing
healing is relative to the character you are healing's base health so some moves will heal 15% of a heroes base health, so if a hero has 300 health it will heal them 45 health but another hero with 250 health it will heal 37 health.
In Battle
the alchemist is the healing class, not really the offense class but can still fight though with the primary objective of keeping the team alive.
Debuffs
The alchemist can add debuffs to the enemies decreasing the enemies damage resistance by 30% of the enemies armor rating
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Militia
Gameplay
In Battle
Militia work with quantity over quality as there are more of them but they are slightly weaker than an average class but every time one of your Militia die in battle the next Militia in the order switches out and takes the last ones place.
You play as the Master At Arms can control 4 other militia one unit is the footman, your all round balanced infantry character he uses a sword and a pistol, a Clergyman he is a minor buffing character/ minor healer he uses a book, you also control a rifleman who uses a rifle is the main dps of the militia, you also have a vanguard who is your tank he has a mace and shield and you control the Privateer he uses black powder bombs to blow up the enemies.
Recruiting
To recruit a new Militia you have to find a general to recruit a new Militia, generals aren't too hard to come by but they are few and far between.
Playstyle
As a Militia you control 5 different Militia, each with their own abilities and and play style some focus more on offensive and other more on defensive.
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Companions
Inquisition's companions
Dragon Slayer
Gameplay
In battle
He has lost of defend against elements and physical defend however his attack is weak and slow making it weak against high dodging skill characters.
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Play style
he is slow movement, he can miss frequently but good luck to anyone trying to take down this moving tank, specially dragons' class or flying units.
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Assassin
Gameplay
In battle
He is capable of striking higher damage than most followers and is harder for him to keep kill providing a higher and secure damage dealer.
Recruiting
high cost, it can be found randomly on taverns and requires a high pay to join your troops.
PlayStyle
They strike first ask questions later. An assassin will always strike first and is harder for the enemies troops to strike him down as he is a difficult target. this attribute is called misdirection and is useful to keep the assassin alive.
Bane
Feather - Their light Armour doesn't offer much protection against physical damage making them fragile, this makes them strong as a starter but weak on prolonged fights
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Seraphim
Gameplay
In battle
A single unit, if it is beaten it will ascend to heaven to regain its strength and will have to be found again.
PlayStyle
They fight on the front lines, they are strong and their faith allows them to cast strong miracles.
Recruiting
Seraphs are loyal to their leader however their are hard to persuade, making it incredibly hard to obtain one. Adding that there are very few, there aren't many opportunities of obtaining one.
Bane
Goddess - Long and high level side mission to unlock the area where she is, low chance of convincing her of joining and well hidden - seraphims where many but since their order was destroyed the little few left wonder the world for to spread the world of the gods
Passive/buff
Heaven's blessing - Seraphims were blessed by the gods, when cast these blessing to the allies they heal while if cast to undead they will take damage.
Hunter
gameplay
In battle
less likely-hood of falling in battle as he can take more damage than other damage dealer and stills do a decent amount of damage.
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Play style
Same as most damage dealer, he is more fragile than other tank heroes but his experience on the forest has allowed him to last longer than most damage dealer and he is capable to take more damage.
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Archmage
gameplay
Play style
They deal damage but are fragile against physical damage, they stay on the back lines as damage dealer.
In battle
They stay begin high defend troops and try to deal as much damage as possible, they focus on demon' class enemies as main target..
Recuiting
Rarely leave their researches to join battle, to gain his magic you must first convince him to join forces with you.
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Passive
Cruel Experiment - Arc-mages have experimented in research for their weakness, arc-mages takes less elemental damage from enemies. (20%)
Fallen's companion
Imp
gameplay
In battle
Imps are natural tricksters they can through fireballs to the enemy that causes fire damage however they aren't capable of taking much damage as they also possess no Armour. Which is why their passive de-buffs their enemies.'s Armour equaling the tables.
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Play stlye
Focus on de-buffing the enemy allowing for your damage dealer to be more effective and capable of destroying the enemy faster
Bane
Loki' bad loser - Imps are tricksters but they take lose very violent, if an enemy attack an imp causing high amount of damage to him the imp will always attacks that one enemy.
Passive
Trickster - imps are capable of sabotaging the enemies, reducing their Armour defend (30% less physical and elemental defent)
Necromancer
gameplay
In battle
The necromancer stays on the back road away from enemy fire and damage. use its passive to keep constant damage on the enemy units and consider the use of strong units as defend.
Recruiting
Necromancer are evil, strong and wise creatures their only trust is in knowledge just like arc mages, gain their trust by doing quests for them
Play style
The necromancer is a black mage creature, with his knowledge of black magic he is capable of inflicting poison and damaging the enemy units with poison attack that take time to be neutralize even after the necromancer is beaten.
Bane
Their own plague consumes them (When stacks reaches 20% they will start taking 2% of the damage and scale up)
Passive
Death's plague - After consecutive attacks the necromancer will inflict poison damage ignoring Armor (+2% damage after each attack)
Succubus
Gameplay
In battle
Succubus can last longer than some damage dealer because of their accuracy abilities however they rely on luck for this to happen so it is more safe to have a tank and keep them out of combat damage.
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Play style
Succubus are most like assassin they are harder to hit and they are more fragile than most nits however they good damage dealers and can last for a long period of time within the right circumstances .
Passive
Charm - Succubus are the love demons they use their women charm to seduce and distracting enemies reducing their accuracy (30% less accuracy when attacking the succubus)
Bane
The price of a charmer - Succubus don't wear Armour as that would affect their charming capabilities . (20% more damage taken by physical attacks)
Black wolf
Gameplay
In battle
They fight on the front lies, they aren't as good tanks when it comes to their defend but they do a sustainable amount of damage and they have more defend than most damage dealers.
Recruiting
Black wolfs live in the forest hunting their preys and defending their home, they can be obtain by defending their nest
Play style
Black wolfs hunt in groups and they always are in the front lines, their r berserk rage inflicts their enemies with fear, and their hard skins allows them to take more damage then most assassin classes
Bane
Berserk - because of their nature they can be unpredictable making them uncontrollable when they anger (When below 30% health they can't be controlled)
Passive
Animal instinct - The black wolfs are accurate creatures, they hardly miss (Accuracy 90%)
Wyvern
Gameplay
In battle
They are extremely strong and can endure a decent amount of damage but their damage is weak against most enemies and it isn't a great damage dealer unless his passive is active. relies on his passive to deal damage which is why in most situations he is best used as a tank
Recuiting
Dragon' class units are really rare and can only be found on high level quest with strong challenges ahead.
Play style
Dragons' class enemies are strong against unarmored units and can take a substantial amount of damage , however because most units have Armour they are specially weak against most units.
Bane
Pure Steel - As a dragon class his main attacks are fire like weak against armored tanks (Less damage against tanks -30%)
Passive
Fire lord - Their fire breath burns skin and inspires fear to his enemies. (Strong against enemies with no Armour +30% damage)