Please enable JavaScript.
Coggle requires JavaScript to display documents.
Game design for ESL learners (Lessons from the literature - what features…
Game design for ESL learners
Lessons from the literature - what features are identified across the literature?
Genre specific
Genre 1
Characteristic 1
Characteristic 2
Set of Characteristics
#
#
#
#
#
Framework/principles established by grouping common characeristics (eg narrative, or media, or interactivity, or levels, etc etc etc
Use Framework to audit a selection of games - can they be educational as well? Are there common ESL games available for comparison? Perhaps you can show that the current set of ESL games are lacking in quality and characteristics of good games?
Link characteristics of games with the data drawn from your teachers. Use these links to re-evaluate the top ranking games and select six (???)
Teachers to play the six games, using thinking out loud.
1 more item...
Maybe survey your teachers and learners at this point, asking what pedagogies and teaching approaches they value most in ESL teaching and learning. Also resources eg mobile friendly, video, voice recording for pronunciation, drill and practice etc.
Genre 2
Genre 3
Characteristic 1
Characteristic 2
Common across all research
Characteristic 1
Characteristic 2
Tropes
Teachers Play
Students Play
Teachers Comment on Students Play
Teachers Card Sort Tropes
Knowledge