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Персональный проект (plan (3D Static Mesh Creation (3d models, UVing,…
Персональный проект
plan
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- Concept Art: visual style of the game (drawings, digital paintings, photo references)
- Gameplay Concept: how will the game play; gameplay mechanics; game design document
- Gameplay Prototyping (Blueprint or C++): simple playable game with core mechanics integrated into it and placeholder items
- Continue to Refine and Finalize Gameplay Mechanics
- 3D Static Mesh Creation (3d models, UVing, texturing, Materials, export/import
Create 3d model: high poly mesh first or low poly mesh first
UV low poly for textures
UV low poly for lightmaps
Optimize low poly (reduce poly count, set up smoothing groups)
Bake high poly to low poly
Bake other textures if needed
Create LOD (level of detail)
Create custom collisions
Export from 3d modeling package
Import Static Meshes into UE4
Create/paint textures
Export/Import all textures into UE4
Create materials in UE4
Finalize all Static Meshes and Materials in UE4
Prototype/Block In the level with BSP brushes in UE4
Set up Blueprint for gameplay mechanics (if required)
Construct the game environment inside UE4 with final Static Meshes replacing BSP brushes
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- Level Design (BSP prototyping, gameplay mechanics, scripting, AI, play testing, detailing with Static Meshes, lighting)
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