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Paradigma Desain (Kunci sukses (Kemajuan teknologi komputer ->
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Paradigma Desain
Kunci sukses
Kemajuan teknologi komputer ->
meningkatkan kemampuan mesin komputer dan
memperbesar bandwith komunikasi dengan
manusia.
-
Kuncinya terletak pada kreatifitas
pemanfaatan teknologi komputer pada
aplikasi tertentu untuk meningkatkan
kemampuan manusia.
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Paradigma vs Prinsip
Paradigma interaksi yang ada, sebagian
besar memanfaatkan kemajuan teknologi
komputer dan membangun aplikasi yang
kreatif untuk meningkatkan kualitas
interaksi.
Sedangkan prinsip interaksi terlepas dari
kemajuan teknologi, dan lebih menggali
pada pemahaman aspek manusia pada
proses interaksi.
HCI dalam Proses Disain
• Software engineering and the design process for
interactive systems
• Usability engineering
• Iterative design and prototyping
• Design rationale
the software lifecycle
• Software engineering is the discipline for understanding
the software design process, or life cycle
• Designing for usability occurs at all stages of the life cycle,
not as a single isolated activity
Time-sharing
• 1940s and 1950s – explosive technological growth
• 1960s – need to channel the power
• J.C.R. Licklider at ARPA
• single computer supporting multiple users
Video Display Units
• more suitable medium than paper
• 1962 – Sutherland's Sketchpad
• computers for visualizing and manipulating data
• one person's contribution could drastically change the
history of computing (Ivan Sutherland)
Programming toolkits
• Engelbart at Stanford Research Institute
• 1963 – augmenting man's intellect
• 1968 NLS/Augment system demonstration
• the right programming toolkit provides building blocks to
producing complex interactive systems
Personal computing
• 1970s – Papert's LOGO language for simple graphics
programming by children
• A system is more powerful as it becomes easier to user
• Future of computing in small, powerful machines
dedicated to the individual
• Alan Kay at Xerox PARC – the Dynabook as the ultimate
personal computer
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Metaphor
mengsosiasikan Komputer
dengan keadaan dunia nyata adl
teknik belajar yg efektif
− LOGO's turtle dragging its tail
− manipulasi file ~ lingkungan kerja di
kantor
− spreadsheeet ~ model akuntansi
−keyboard ~ mesin ketik manual
• Problems
− some tasks do not fit into a given
metaphor
− cultural bias