We propose a contemporary dance performance that will be a collective augmented reality experience using one of the available headsets, possibly Hololens.
Price of the Hololens headset is rather limiting factor, but we do think in a longer timespan and we expect that AR headset will be commonly available in the years to come.
From the technical perspective, the dance will be analyzed by a motion sensing technology, possibly Kinect One or OptiTrack.
The information about the movement will be processed by an application running on a server computer and delivered to the client applications running inside of the headset.
To generate the visuals within the headset, we will use Unity engine with the Hololense extension.
Visuals will be driven by various physical simulations initiated by the parameters derived from the motion of the dancers. Various stages of the piece will use different simulation models and visualisation styles to create a metaphors of the topics stated in the synopsis. Thanks to the AR headset, audience will see the visuals correctly from their individual points of view, as if the generated imagery would coexist with the dancers on stage. This synergy of generated content and live performers is important also from the dramaturgical perspective, many previous artworks which used projections and dance were accused of competing for the viewers attention instead of delivering one consistent experience.
If possible, we would work in close collaboration with dancers and a music composer.