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courses (ISM550 HCI (Week 3 (Task 1 practice/lesson (Good/Bad example of…
courses
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Week 3
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Task 1 practice/lesson
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Visibility. First step to goal should be clear.
Affordance. Control suggests how to use it.
Feedback. Should be clear what happened or is happening.
Simplicity. As simple as possible and task focused.
Structure. Content organized sensibly.
Consistency. Similarity for predictability.
Tolerance. Prevent errors, help recovery.
Accessibility. Usable by all intended users, despite handicap, access device, or environmental conditions.
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memory game 1, new memory game
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week 4
Discuss Task 2: Define the HCI Requirements for the project in a detailed project document
• How a user sees and interacts with directly on their screen.
• Functionality, aesthetics, and performance
• Submit artifacts of the process of storyboarding and paper prototyping along with analysis of the process the team took to determine the requirements through interaction and observation with users.
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