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3091 W3: The Creation of Worlds (von Uexhüll (umwelt (soap bubble) – the…
3091 W3: The Creation of Worlds
von Uexhüll
umwelt (soap bubble)
– the world as we experience it, made up of signs (effectors/receptors)
von Uexhüll didn't believe in evolution – this seems odd to me, as I think it's possible that the umwelt of an animal would be something a species evolved to have (e.g. the 3 signs/marks that make up the umwelt of a tick)
biosemiotics
temporary and changing worlds
the 'same' umwelt on different platforms
• Facebook on a computer vs Facebook on an iPhone: one you're interacting through using a mouse/trackpad and keyboard (though touchscreen computers change this), the other you're physically making contact with each post, image, video, friend you see
umwelts within umwelts: we look for different things from a text post to a link to a video
live video as a temporary and changing world
• live videos on Facebook etc can be rewatched after their broadcast, but they're a shadow of sorts of the original broadcast
• the 'umwelt' of the original live broadcast is temporary, shifting to a more standard video post after broadcast
in a 're-watch' you can watch the video and read original comments, and add your own but you lack the full experience of the original broadcast
original live broadcast: viewers aren't certain of what will happen, ability to comment live and have the broadcaster respond/react to you in the video, interact with other viewers
the newsfeed itself is a temporary arrangement (a temporary world) of content based on the edgerank algorithm
whilst a video (moving pictures generally accompanied by audio) may be the same on any platform, they way in which we interact with it on different platforms varies (and changes)
Youtube: like a video, comment, subscribe to channel
Facebook: like/react (angry, sad, wow, love, haha), comment, share
science & medicine
• someone with reduced senses (vision impairment, hearing impairment, birth defects impacting sense of touch) - how does that impact their umwelt vs a human with full sensory capabiliy
worlds changing temporarily
all of the following are temporary to some people, but are permanent experiences of the world for people with disabilities, medical conditions etc (that they were either born with, or developed)
someone who has their pupils dilated at a doctor's appointments experiences the world in very different ways temporarily (vision)
broken bones needing a mobility aid (crutches, wheelchair etc) completely changes how a person navigates their world
anesthesia reducing sense of touch
developing a medical issue (temporary or permanent; episodic, chronic or acute) can mean no longer being able to perceive the marks and signs that a species is attuned to. in humans, generally, we can explain why this is happening (through difficult to explain to children or people losing multiple senses) however a dog who goes blind or deaf is losing its ability to perceive the marks and signs it needs to navigate the world.
Bateson
patterns: communicating isn't about the message itself, but everything that accompanies/surrounds the message
these patterns are always shifting
metacommunication frames messages (a window without a frame is just a piece of glass – the frame is what gives it meaning)
metacommunication
online: people have created their own systems to account for lack of the metacommunication present in face-to-face conversations
emoticons
:) :( XD :P :3 <3
and emoji (not user created)
:smiley::<3::fire:
ending a comment with "/s" on reddit to indicate the comment was sarcastic
using punctuation in different contexts
in formal communication using correct punctuation
in casual communication, avoiding periods as they can convey anger
for example, "okay" is seen as agreeing or acknowledgement whereas "k." is seen as the sender being angry
metacommunication is sometimes difficult for those who experience the world in difference ways, e.g. people with vision or hearing impairments, people on the autism spectrum
"pretend play", similar to play fighting as explored by Bateson, is different for children on the autism spectrum as the metacommunication surround the play is often atypical and differs to children who aren't on the spectrum (Douglas & Stirling, 2012)
context is crucial, as metacommuncation varies between languages and cultural contexts