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Animation (basic principal of animation (1) timing, 2) ease in & out,…
Animation
basic principal of animation
1) timing
2) ease in & out
3) arcs
4) anticipations
5) exggeration
6) squash & stretch
7) secondary action
8) overlapping action
9) weight
10) staging
11)performing
concept of computer animation
kinemetics
inverse kinemetics
morphing
2 types
traditional animation
1)cell animation
2)cut out animation
3)stop motion animation
computer animation
frame by frame animation
key frame animation