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Servers and the Conservation/Preservation of Virtual Environments (museum…
Servers and the Conservation/Preservation of
Virtual Environments
Queer gaming (RTGC)
servers, safe spaces, communal spaces
methods
interviews
digital archive-building
participant observation
branding
material membership (tees, bands, cards)
naming
community conservation
corporate-consumer marginalization
community charter, rules, applications
museum and Habitat
revitalization/restoration?
(Lowood) curatorial preservation
methods
participant observation
interviews
museum as archive?
server as archive?
energy concerns/NGO/$$$
cultural heritage?
intellectual property and permissions
World of Warcraft
server blades
corporate preservation
sustainability
memory
commodification and materiality
methods
interviews
youtube videos
home visits
ephemerality v. obsolescence
collecting objects
private server
intellectual property law and piracy
geographic boundaries
rogue conservation
"folk preservation" (Kraus)
"artifact of participatory culture" (Winget)
methods
participant observation
interviews
digital archive-building
power and control
"playful publics" and private spaces/spheres
nostalgia