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Rigtige Mænd gamification (Related concepts (Serious games (Edutainment),…
Rigtige Mænd gamification
Game design frameworks
MDA
Mechanics
Dynamics
Aesthetics
Player types
Achiever
Socializer
Explorer
[missing]
Feeback
Analytic
Social
Social media (likes)
Affect
Motivation
Intrinsic/Extrinsic
Flow
Affordance
Artefactual affordance
Situational affordance
Self-determination theory
BPNT: Autonomy, Competence, Relatedness
OIT: Extrinsic motivation
CET: Intrinsic motivation
Theory of planned behaviour (TPB)
Social influence
Recognition
Reciprocal benefit
Network exposure
Attitude and intenitons
Contexts
Business
Marketing
Health/rehabilitation
Marketing
Types
LPB
Game types
ARG
MMORPG
MMOG
Gamefull design
Platforms
Web-based
Web-app
Native app
Call and texting
Theory
Paidia vs ludus
Work vs play
Related concepts
Serious games
Edutainment
Exergames/Fitness game
mHealth
eHealth
Persuasive technology/computing
Behavioral change support system
Health technology
Captology (Computers as persuasive technology)
Ekspressive games/artgames
Live-action role playing games (LARP)/Urban games
Journals
Games for health journal (G4H)
Journal of medical internet research (JMIR)
JMIR serious games
Conferences
ECGBL
Key topics
Technology
Pedagogy
Social and ethical issues
Submission topics
Innovative GBL tech, apps, tools and environments
Use of mobile games for learning
Location-based tech for GBL
Learning and instructional theory for GBL
Role playing
Evaluation of GBL
Use of audio
Future of GBL
Social and collaborative aspects of GBL
Gender, age, culture and violence issues
Organisational issues associated with the implementation of GBL in education and training
"Serious" games
Assessment in GBL
Use of narrative and storytelling
Case studies and best practices in the use of GBL
Political education using games
Ethical issues
Mini tracks
Games and Literacy
Gamification in MOOCs (Massive Open Online Courses)
Game-design patterns for MOOC
MMOG and MMOC
Gamification frameworks for MOOCs
Platforms or technologies for gamified MOOCs
Assessment and gamification in MOOCs
Pedagogical approaches for gamification of MOOCs
Authoring of gamified MOOCs
The teacher's role, Identity and Presence in GBL
Mixed Reality for GBL
CHI - Conference on human factors in computing systems