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Work Breakdown Structure (Phase 3 - Unity (Importation and organisation of…
Work Breakdown Structure
Phase 2
Graphic User Interface Creation
3D asset creation / aquisition
Extraction of character models
Construction of character rigs
Creation of character animations
Process sprites with lighting
Obtain and process audio files
End of Phase 2
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Phase 3 - Unity
Importation and organisation of assets
Player - Animations and transitions
Player - Movement and Input scripting
Player - Accessing animation states
Player - Attack and damage processing
AI - Animations and transitions
AI - Movement Detection and player tracking
AI - Attack and state control
Accessing Damage states
Enemy spawning
Camera Movement / Limiting
Navigational mesh
Lighting
End of Phase 3
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Phase 4
Start Menu Construction and implementation
Highscores Construction and implementation
Ingame UI construction
Win Condition
Beta testing and alterations
Export android application
End of Phase 4
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Phase 1
Graphic User Interface Concepts
Game Menu Concepts
Level Development Map
Sound Map
Light Map
Asset List
Character Concepts
Story Board
End of Phase 1
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Phase 5
Beta testing
Analysis of feedback
Implementation of suggestions