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Successful 3D Artist (Working for a Triple A Company (Support (Friends…
Successful 3D Artist
Working for a Triple A Company
Pathway
Skills
3D modelling
Sculpting
Texturing
Game Engine
Work well in Groups
Illustration and Storyboarding
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Experience
Games Industry experience
Triple A contribution
Specific design pipeline experience
Specific Software experience
Creative skillset provided me with information on what kind of experience and qualifications are highly regarded in the games industry. One of the main details explained that it was important to
"learn how to use 3D graphics packages and 2D packages"(Creative Skillset, n.d)
Creative Skillset. (n.d).
Games Artist [Web article].
Retrieved from Creative Skillset:
http://creativeskillset.org/job_roles/330_games_artist
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Networks
Games Industry Contact
University of Canberra
Tafe Queensland
Overseas Contacts
Online Client / Customer base
Qualifications and Credentials
Diploma of Games and Interactive digital media
Bachelor of Games and Interactive Design
Post Graduate Study
Developers License
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Passport
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To help guide my research I had a read through of Study.com's guideline requirements of becoming a games artist.
Ridner. A (2010).
Be a Game Artist: Requirements and Information [Webpage]
. Retrieved from:
http://study.com/articles/Be_a_Game_Artist_Requirements_and_Information.html
Support
Friends
Students
Family
Friends
Co-workers
Mentors
Teachers
Creative Practitioners
Game Companies
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Halfbrick Studio
Blizzard
CD Projekt Red
Affablegames
Experiences
Childhood Gameplay
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Working in the Construction Industry
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Environments
University of Canberra
Tafe Queesnsland
These supporting factors helped me become who I am now as a creative and will help me to realize my potential as a creative.
As you can see visually linked are skills that I have acquired from this support
Travel
Passport
Working/Visa
Europe
American
Canada
Medical
Target:
(Countries with the largest portion of the games industry whom also speak english)
John Koetsier's web article has information on the 2014 Global Games Market report
statistical analysis on what countries produce the most revenue from the games industry. From this report I identified the best countries to work in.
Koetsier, J. (2014).
Gamer globe: The top 100 countries by 2014 game revenue [Web article]
. Retrieved from:
http://venturebeat.com/2014/06/24/gamer-globe-the-top-100-countries-by-2014-game-revenue/
Asset Pack Developer/Publisher
Level Designer