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Games in Education (encourage (fun (relevant, achievement, peer…
Games in Education
encourage
student participation
interactive medium
social requirement
extracurricular learning
easy access
persistent
fun
relevant
achievement
peer collaboration
require
curricular content
music theory
ear training
instrument and vocal performance
gamification elements
leaderboard
points and quantification
competition
challenge
progress
competent teacher
versatile
flexible
student-focused
technologically apt
can be found in
classrooms
game songs
interactive activities
mobile apps
actual games
gamification systems
websites
web-based apps
flash games
can be seen as
good
an innovative medium
technological
bad
non-essential
ineffective