User Experience Designer (UXD) (Execution Strategy (Develop self…
User Experience Designer (UXD)
: These are the people who encourage good design and apply ethics to the game industry.
: 3D Animator/ Father of 2 Girls
: Lorne Lanning is a role model of mine because he is the creator of the Oddworld series and furthers the efforts of the Digital Frontier to help bridge the gap between video games and public education. (Inhabitants, 2017).
: Entrepreneur, Teacher, coding community builder, and a compulsive problem solver, he does what he does because he just love to fix things and help people. (Tristem, no date).
: Entrepreneur, founder of Double Fine, and creator of Grim Fandango. His approach to the user interface in 3D games revolutionized video games and how we utilize metaphors as a means for users to interpret information. (DoubleFineProd, 2014).
: Programmer, Game Designer, creator of Braid and The Witness. He is a pioneer and advocate in expanding the role that games and game designers have on today's culture. Highlighting the impact modern games have on society and how designers should be responsible for their designs. (GameSpot, 2012).
: A Video Game Career Coach and a constant source of inspiration and support. His experience in teaching and indie game development makes him a great coach for future UXD (Maurice, 2014).
: These are the networks that I have developed throughout my life. Their knowledge in game design and the visual arts make them great resources in building a larger network in the future.
Boardgame Group (LXG - Brisbane)
League of Geeks
: In Game Design and UXD there is no such thing as useless knowledge. My life experience is the most valuable asset I have.
Australian Army - Operations Administrator
PwC - Client Services Administrator
Already studied 1 Year at SAE: QANTM
Helped sell/teach board games in Brisbane/Sydney/Melbourne
20 Years Experience in playing Games
Ideal Professional Self/Alternate Pathways
: I want to apply my skills and knowledge in building applications and tools to make life easier for everyone, especially since technology has become evermore intwined with our day to day lives. Designing a good user experience will allow for a better quality of life.
Triple A Companies
Not for Profit
Health Department/World Health Organisation
Where I want to live
: I would love the opportunity to work overseas. Travelling is a real passion of mine.
Australia: Brisbane, Melbourne
Japan: Tokyo, Kyoto, Osaka
South Korea: Seoul
America: Los Angeles, Seattle, Austin, Vancouver, New York
Europe: London, Montreal, Budapest, Berlin
My Core Values
Care: Building relationships, appreciation and respect for others, supporting people's needs.
Being Authentic: Always being my true self especially in the face of others. Never shy away.
Embrace differences: Understand different point of views, backgrounds and beliefs. Maintain empathy of others.
Communicate: Always strive to better convey ideas, opinions and perspectives.
What Is It?
While there isn't an actual definition for what a UXD is, this is a simple summary. User experience design encompasses all traditional human-computer interaction (HCI) professions. In short anytime you interact with a computer or are using software you are seeing the work of a UXD (Cummings, 2008).
The Design Process
Coding for data input, processing & data retrieval (Garrett, 2000)
Human comprehensibility of controls provided by the user interface
Graphical and information elements utilised to indicate controls for data manipulation
Textual Style, graphics and composition for information structure. Understanding the relationship foundation for the user.
Animation, motion, rhythm, sound (Music and spoken phrases)
Shape, symbolism, line, colour, spacial composition, texture, dimension.
The Written Language
: English, Spanish, French
Create software tools for a wide range of industry professionals
Build educational software and games for children
Enhance existing applications using the principles of human centred design
Collaborate with users in better understand their needs
Teach aspiring artists, programmers and designers the fundamentals of UXD
Support business wth client/customer relationships
: This is the skill set I want to posses in the future. Having these skills will allow me to be a robust UXD.
Highly proficient in C# Programming
A comprehensive understanding of Art Principles
A high level of technical writing skills
An understanding of audio design
A practical knowledge of graphic design
: Education is key to furthering my skills and developing my self confidence. The knowledge that I gain will allow me to reach my full potential.
Unite 2017/18 Convention
University of Canberra
Bachelor of Games and Interactive Entertainment
Bachelor or Games Development
Unity Certified Developer
TESOL (Teaching English to Speakers of Other Languages)
Develop self confidence in my abilities in using Unity 3D and coing in C#
Work and Study Hard while at University
Develop several games during me studies, building my portfolio
Complete my Degree and undergo my TESOL course
Accept an offer from one of the many schools internationally to teach English
Teach English full time overseas and continue to develop my skills making games and building software tools
As the world is growing and technology is being implemented every facet of our daily lives, we need competent UXD to keep up with public demand. Too often people are getting frustrated and confused with poorly designed software applications and interfaces. With my degree in Game Design and Interactive Entertainment I will have the skill set to develop games and tools for users to learn with, collaborate with & support each other in our ever expanding digital world.
Ever since I travelled for the first time overseas I have been itching to go back, but I want to travel on an almost permanent basis next time. Obtaining a TESOL certification will allow my existing knowledge in the English language, my passion to teach kids, and my ambition to explore & travel to further my career as a well rounded UXD.
"This role is an expert in interface pattern languages and touch-points that have largely been considered as alternative or merely subservient to screen-based GUIs. This designer will borrow practices from industrial design and architecture, so that he can model interactions that are oriented in space" (LaBarre, 2016).
Limits & Boundaries
Restrictions to Work Overseas
(As a Teacher/Game Developer)
Limited/No money available to travel
Teaching Full-time limiting spare time to create games independantly
Passion for working with children dissipating overtime