Please enable JavaScript.
Coggle requires JavaScript to display documents.
E-Lecture 6: Prototyping (5 different prototyping techniques (ii. Wizard…
E-Lecture 6: Prototyping
- Describe the concept of prototype
- Outline difference between sketching and prototyping
- Distinguish between 5 different prototyping techniques:
- Paper
- Wizard of Oz
- Video
- Physical
- Software
-
b. What is a prototype?
- Normally when we think of the term prototype, we think of some kind of rough around the edges (having a few imperfections) version of the products that is made from spiteful materials to what you intend to have for the final products.so it might made from plastics, rather than metal
- And probably it will cost more to put together this prototype than it would cost to buy the final product
- The picture shows the prototype of the Apple car rumoured to be released in 2019
- In interaction design, we normally meant something quite different by the term prototype.
- A prototype will only have certain features in common with the final product.
- It may not for example be made of anything like the same materials
-
e. Prototyping continuum
- Low fidelity --- high fidelity
- Prototypes are normally regarded as occupying a spectrum
- From low-fidelity or lo-fi prototype to high-fidelity or hi-fi prototype
- A low-fidelity prototype does not look very much like the final product and does not provide the same functionality
- By contrast, a high fidelity prototype may look like the final product or provide much of the functionality
Low versus High Fidelity Webpage
- Here’s example of low-fidelity and high-fidelity prototypes for a website.
- On the left, the low fidelity prototype consists of hand-written texts and hand-drawn boxes
- On the right by contrast, there were real pictures and real typefaces laid out in accurate positions
-
- Sketching versus Prototyping
- Sketches are about exploring ideas
- Prototypes are about testing ideas
- The video distinguish between sketches and prototypes
- And sketches described as statics elements with prototypes were interactive
- Another way to think about it is to consider the context in which the two things are used
- Sketches are used in an earlier stage to explore design ideas
- Whereas prototypes are used slightly later in the cycle to test out those ideas
Sketching to prototype continuum
- Suggest --- describe
- Explore --- refine
- Question ---- answer
- propose --- test
- Provoke ---- resolve
- Tentative ---- specific
- Bill Buxton has a whole chapter entitled “Sketches are not Prototypes”
- He reproduces a very useful diagram which he credits to a blog from Bill Brandon
- Contrasting Sketches and Prototypes and I’m not going through them all. For example, a sketch questions where’s the prototype answers
- The sketches proposes whereas the prototype tests
- A sketch is tentative whereas a prototype is specific
- It’s also interesting to know that the connection between the two is an error, and Buxton takes this to indicate that the move from sketches to prototypes is actually a continuum
-