Please enable JavaScript.
Coggle requires JavaScript to display documents.
Game Design (Concepts (Shop (Items (Weapons, Pots), Special Shops (There…
Game Design
Concepts
-
-
Combat
Mechanics
Enemies consistently path find towards player. Player must manage running away and fighting the whole round.
-
-
General Playthrough
Players will play through the levels with only one life. After they die they will restart with all items and stats.
-
-
-
-
-
-
-
-
Environment
The idea is that as you start at the bottom of something and as you move through the game the worlds get lighter like you are moving out of a dungeon
-
-
-
-