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Sound Effects #1 (Types of Sound Effects (Hard and Soft (Hard: What you…
Sound Effects #1
Contextual Sound
Nondiegetic Sound (commentary or non-literal sound)
- Source is not present or implied in the narrative universe
- Ex. music or score, actor's commentary/narration, any extra sound added for effect.
Diegetic Sound (actual or literal sound)
- Source is visible or implied in the world of the film.
- Ex. actors speaking, foot steps, police sirens
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Types of Sound Effects
Hard and Soft
- Hard: What you see is what you hear. Begins and ends cleanly
- Ex. door close, shout, beep, cough, car horn.
- Soft: No defined beginning and end and does not explicitly synchronize with the picture.
- Ex, crowd noise, buzzing, and ocean waves.
Foley
- Produced in Foley Studio in synchronization with picture.
- reproduction of everyday sound effects that are added in post-production.
Ambience
- Background Effects, creates the sense of location/environment.
- Sound that fill the screen space, such as room presence, traffic sound, dishes in a restaurant.
Electronic
- Generated by instruments, synthesizer/keyboards.
- Organic effects processed through software programs to sound electronic.
Design
- Created, doesn't exist in nature.
- Created through computers by manipulating a sound's waveform.
Destructive pre-processing of sounds -> employ software plug-ins -> raw library of effects -> something barely recognizable from original sound.
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Spotting
- A checklist to check whether the placed sound is appropriate or if it is synchronous
Spotting Sound Effects
- going through script/edited work print, noting on the spotting sheet each primary and background effect.