1991, 1992, and 1993– Virtuality Group Arcade Machines
Throughout the years till 1991, the name virtual reality became popular. Many began to see the new device yet, it was not in reach for people to buy. Arcade machines and games were released and developed by The Virtuality Group in 1991. The user’s would be given a headset to wear while playing the game and would be able to experience stereoscopic 3D visuals. Some machines were designed to have multi-player involvement. During 1992, virtual reality was introduced to a larger audience because of the film The Lawnmower Man. In this movie, an actor named Pierce Brosnan played a role of a scientist who used Virtual Reality for therapy on one of his patients who were disabled. In 1993, Sega publicized the Sega VR headset The wrap-around prototype glasses had head tracking, stereo sound and LCD screens in the visor. Unfortunately, when Sega was selling his device, it was very expensive and only 4 games were used with those glasses which made his product a huge flop.
1995 and 1999– Nintendo Virtual Boy
The first ever portable console that could display true 3D graphics was invented in 1995 called The Nintendo Virtual Boy. Everyone was very excited to have known that that technology was a 3D gaming console. It was first released in Japan and North America at $180 each but it was a commercial failure despite price drops. This was because of the lack of colour. Games were only red and black. But also, there was a lack of software support and it was difficult to use the console in a comfortable position. Later, in 1999, the film The Matrix released in theatres and that had a big impact on Virtual Reality. This is because the characters that are living in a completely simulated world, were fully unaware that they do not live in the real world.
15 years later in the 21st century, there has been major advancement in every machine and mobile, including the Virtual Reality devices. It has increasingly improved since the passed by inventing products such as the Google Cardboard, a DIY headset that uses a smartphone to drive it. The Samsung company has taken this concept further with their products by adding gesture control which is a device that lets you take control of your phone, computer, etc, and it is touch-free. They have produced technologies such as the Galaxy Gear, which is mass produced and contains “smart” features including gesture control. Overall, Virtual reality has grown rapidly through these years and will improve even more in the future.
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