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Unit 1 Media (What suggests reality (situations and topics (that we can…
Unit 1 Media
What suggests reality
situations and topics (that we can relate to)
Media form e.g. news, doc, reality tv
Fashion - current trends (for a specific target audience)
Dialogue and delivery (acting)
Technology and props
Camera techniques such as handheld or iPhone footage or security camera.
Reference to current people/ stuff/events
Live action - not animation, someone just filming someone else
Accents - Australian
Editing
Transitions
Pace
VFX
Style
Layers
Opacity and split screen
Jump cut
Fade
STEAM Project
Steam program is represented as fun, educational, a good challenge for independence, developing leadership, creativity and teamwork, enjoyable and exciting, new and groundbreaking, a unique experience, active and professional.
Audience
Students
Year 7 girls at LGS
Parents
Teachers
Select and omit
Teachers
Select positive images/ footage of teachers eg. helping students
Students
Laughing, smiling, looking and concentrating
Music
Happy and upbeat
Short and sweet footage/ final videos
Close up of laughing, showing girls making toys, up beat music
FUN
educational
shots with students and teachers, in a classroom/ school environment
professional
through editing - fast pace, logo,
challenging/ individual
in groups working, over the shoulder of people speaking, mid shot
Media Language
Codes
Camera techniques
To convey meaning . eg. close up
colours, sound, camera angles
To make you feel/ buy a certain thing
Everyone has to know what it means
context
Conventions
Rules and structure of media
Specific things that you would genially see in that genre. eg. ad - 30 secs , persuasive
Techniques to create meaning
Symbolic, written, techniques
Camera techniques, sound and lighting
Catch phrases, specific words/ particular adjectives eg. fresh, free
Words that come together to convey meaning
Signs and symbols recognised by the audience
The way codes can symbolise meaning
Colour, objects, animals
e.g.. combine colour black with a knife = freaky idea/ meaning conveyed
YOU, and only you.
Change how you think, feel and act towards certain products
Connotation
"Negative connotation " suggest/ symbolise meaning
feeling
Denotation
Exactly what is there e.g./ young female wearing superwoman costume
Barracuda
How highschool has been represented in the opening sequence of Barracuda
Waking up early- very early morning (connote)its still dark outside, alarm clock, the streets lights are still on, crickets and birds chirping a diegetic soundtrack - happening in the world of the film)
Working out - so you can achieve your goals
Getting changed into uniform, buttoning up his white shirt, looking at his role models and swimming champions, established ideas of hardworking, aspiration and of commitment , representing highschool as fierce and hardworking
Big school, lots of students , very orderly, harsh work, fierce, competitive, war-like through uniform and dialogue
Rough, everyone knows what they should be doing/ where they should be going
Teachers are nice, smart and know what they are teaching, want to teach the students good manners, question their smart-ass students
Close up, eye level, shallow depth of field - they are important - the montage of trophies
Non diegetic sound track - something the characters can't hear - can't hear the music , peaceful
harsh exaggerated sound of alarm clock , music pauses as he gest up - reflects his motivation- music changes - Music gets faster and more upbeat, more motivational, montage of him working out, exaggerated diegetic sound of him grunting while working out - working hard
Best Techniques
Girl Asleep
Barracuda
Underwater shots
How it felt real and relatable
Ethical groups (characters)
Flashbacks
Lighting in water
Different types of camera angles
Music
Costumes
Masked / weird characters - surreal
Time change through Wall art
Construction - sound, editing, camera angles, miss en scene, how to create meaning
Consumption - audience, impact, understanding