Please enable JavaScript.
Coggle requires JavaScript to display documents.
How it works: Generative Tools and Techniques (Types of Make Toolkits …
How it works: Generative Tools and Techniques
Learn from People
Techniques
Industry (marketing)
Academia (psychology, anthropology, sociology)
Different between "technique" and "tool"
tool: we refer to a physical thing (pencils, pens, and markers)
technique: we refer to the way in which this tool is employed (sketching, drawing or annotating)
Say, do, and make tools and techniques
Interview, observing, generative sessions
Organize tools and techniques is people-centered, focusing on the activities of the participants rather than those of the researcher or the data.
What People Do
who does the observation?
How intrusive is the research?
What media are used to document the phenomenon? (eye, words on paper, diagrams on paper, photography, video, etc.)
What People Say
Questionnaires, polls, and interviews
Who talks?
Is there a pre-determined structure?
The media/ form dimension (interviews, group sessions or surveys can conduct face-to-face, online, through the mail or on the telephone. documented including audio-recoding, video-recording, or note-taking, etc.)
What People Make
People making things to express their thoughts and feeling and involve by having them perform a creative act with respect to the subject under study.
Dimensionality (2 or 3-dimensional materials)
Content
Time
Ingredients of Make Toolkits
Trigger association and/ or memories.
2D or 3D, words or a variety of other pictorial forms
Photos
Systematic sets
Words
Puppets
Symbolic shapes
Velcro-covered 3D shapes
Cartoonlike expression
Raw collections of scrap
Legos and other construction kits
Types of Make Toolkits
Emotional toolkit
Storyline toolkit
Cognitive toolkit
Group cognitive toolkit
Dolls' house toolkit
Emotional toolkit
:
Photos and words (or phrases) are used for eliciting memories from the past. The backdrop might be blank, allowing the participant to define its structure. Or the backdrop may be predefined to elicit specific content.
Storyline toolkit
This toolkit optimized for the expression of a story. A timeline running from left to right defines the flow od time. Visual and verbal elements might be included to facilitate thinking and expression.
Cognitive toolkit
A range of simple and symbolic shapes combined with words can be used to express relationships between ideas or components.
Group cognitive toolkit
created for group use, its elements must be bigger, do that it can be handled by multiple people at the same time, and be read from a distance.
Dolls' house toolkit
For focused applications, especially later in a session when attention is drawn to creating concrete solutions, toolkits can be more representational instead of abstract. They can also be scale models, or 1:1 models.
Time and budget
Location of use
Topic of the study
Comfort level
What you intend to do
size of the toolkit
Say, Do, Make and the path of Expression
Say, Do and Make are likely to be used to different degrees.
Combinations of the types can provide extra value.
The three categories of techniques play different roles in the path of expression.
past--> make/say/do/say/make-->future
1.
Observing
and documenting their current activities
2.
recall
memories from earlier experiences using a Make exercise that includes photographs and other evocative triggers
3.
reflect
on those memories and possibilities for the future with a make exercise that allows for abstract and/or experiential expression
then
express
in a make exercise with a Make tool such as Velcro-modeling to create artifacts for future experiences.
A sensitizing toolkit
Context mapping (photos, videos, workbooks, and collages) workbook, Polaroid camera, and material to express their experiences around footwear.
(let participants realize their own routines, habits, and feelings around a topic)
Toolkits help people envision new technology
A Toolkit for Board Game Design
People think about and often change the rules of games when playing to alter their gameplay experience.
people verbally express the experience
(inch tall action figures, robot toys, and inexpensive playing pieces. balls, Koosh-style balls, colored cotton balls, abstract game pieces, the colored paper of different shapes and sizes.)
Generative Toolkits and occupational Therapy
Understanding of their context, thoughts, and feelings. increased understanding, awareness and empathy.
A stock of likely to use papers can be Both practical and inspirational
stickers (that you can print on, colored circle stickers, little envelopes, etc.)
Toy shapes
Art store (paper clay and small shapes of foam or wood for use in modeling exercises.)
Paper, pens, scissors, and post-its
Good images, words, or partial exercises
A Method to Reveal airport stories that inspire new products
Interviews, Questionnaires, flow-chart surveys
timeline + sticker simple
Exploring Smell as a Generative stimulus: the ideal cafe experience
20 odor and "odor-cards"
Say, Do, Make with Public Safety
Communication products for public safety users.
Collage, 3D modeling techniques
text
How can elementary school teachers learn to be better teachers?
Where does professional development fall within a teacher's life?
How and when do teachers use professional resources and information?
When should the CD-ROM be delivered?
-- We invited the teachers to express their"thoughts, feelings and dreams about professional development in the coming year using a generative toolkit
-- on year timeline, show different activities.
-- The toolkits contained images, phrases, words and a large variety of simple and abstract shapes.
What we learned from the teachers.
Generative design research with children in Cambodia
children have a disability
background culture.
go to the children's home.
Paper dolls --> aesthetic needs
describe the details of the process
A generative toolkit for cross-cultural communication
split up into two teams to study the "Economy, Place, Communication, and Community"
images and words about family, food, beaches and parks of Lota
Quick and Portable tools
A stack of photos, carefully tairlored to probe issues under investigation, can encourage otherwise taciturn participants to tell stories revealing essential knowledge.
Images, iconic
Card - collaborative analysis of requirements and design
Each card in the game allows the description of an object, person or action in a work environment - including the user's strategies, experiences, and interactions with other people.
Each card is strategically in complete, requiring the user(s) and the analysts(s) to collaboratively desvribe the work and work components.
analyze, critique, and innovate work and technologies on four continents