Film Idea One - Stylistic Elements (Colour Grading (Blue (Blue connotes a…
Film Idea One - Stylistic Elements
Medium Close Up
See the characters facial expressions and body language during events that occur in the scene.
See the facial expressions of characters in different scenarios.
Better understanding of the emotions characters go through.
Medium Long Shot
See the character more clear and allow there to still be background within the shot helping the audience understand the scene.
Extreme Close Up
Focus on certain features that express the emotions of characters.
Sweat connotes nerves.
Extreme Long Shot
Establishes the location, creating the intended ambience for a horror.
Suggests a perspective of an unsuspecting character on the floor.
They have fallen / tripped and something is approaching.
High Angle Framing
Shows the protagonist is weak and vulnerable.
Makes the audience question what is following her.
Can suggest unsuspected movements that the audience and camera man/woman didn't know would happen.
Combine this framing with POV angles. Could suggest that the character is unaware of her surroundings. Creating a tense and uneasy ambience.
Capture more of the setting creating a better understanding of the scene.
Create a feeling that something is following her.
Point of View
The audience can experience the characters version of the events creating a better acknowledgement of the feeling the protagonist is going through.
Captures the setting around the protagonist creating a better understanding of the setting.
Eliminates background distractions for the audience. Engaging their attention more on the characters dialogue / movement.
combining this with a POV shot could suggested blurred vision. Could connote tearing up as they're scared increasing the scare factor.
Creates a scare factor.
Use a shallow focus when the audience can see a shadow/figure of someone behind the character. When they turn around / acknowledge that direction the focus becomes deep and there is nothing / no one there.
Showing unframed scenery.
Combined with POV can show the person uncertainty and awareness of whats around them.
Smooth movement that follows a person or can be used as a POV technique.
Tracking Shot Movement
Follows the subject without breaking the audiences attention as there is no need to use any form of edit.
Natural lighting could be used from aspects such as signs and windows could be used effecting the realism of the scene and its ambience.
Low key lighting will be more effective than High key as it creates a more dull and tense feel to the project.
Three point lighting can be used to focus the audiences attention on the character and their actions.
Characters will talk within the film to express their thoughts and feelings on their scenario.
In scene Sound
Hear aspects around the character as they pass through areas.
We see a drip from the ceiling, we also hear it.
Music types will aim to create uneasy and tense situations.
Music could be used in a Jaws like effect for certain events.
I will add additional sounds such as when the creature they feel around the character is there.
A high frequency sound could suggest the protagonist has no way in contacting someone demonstrating the power of the creature we feel is around them.
Initial ideas do not include a voice over as I am using dialogue from the characters within shot.
Computer Generated Imagery
Computer graphics that contribute images into video or other forms of media.
Take various shots of different shadows that can be used by the super natural creature to scare audience members
Using techniques found on the camera to create an ambience for a scene.
Lower the ISO and use a higher shutter speed to create a more darkly lit image.
Combining two or more images into one.
The view of the spirit and protagonist are seen at the same time.
Optical Effects / Digital Compositing
Combining visual elements from separate sources into on image
Blue connotes a nightly ambience
Black connotes Death
Brown connotes a dirty feel
Grey connotes mystery, faceless characters and the unknown
Red connotes Danger and Gore
Green connotes positive aspects and remoteness
Show a exit sign that could suggest they escape.