Technology Standards for Education :pencil2: (Learning and Technology…
Technology Standards for Education :pencil2:
ICT Program of Studies
Three interrelated competencies
Processes for Productivity
- students will be able to use technology in a functional way to present and organize information and communicate with others
Foundational Operations, Knowledge and Concepts
- students will understand the nature of technology and its role in society and will demonstrate good digital citizenship and critical thinking when using it
Communicating, Inquiring, Decision Making and Problem Solving
- students will use a variety of technological tools to: research; collaborate; organize; think critically; communicate; and solve problems
The ICT curriculum is designed to be
infused within core courses and programs
and does not stand alone. Infusing the ICT curriculum helps students learn how to use technology prodiuctively
Technology is learned through
; learning activities that involve solving
are most effective
Learning and Technology Policy Framework
Educators and administrators are supported to engage in opportunities for professional development that will enable them to use technology effectively.
School authorities and the Ministry of Education ensure that there are consistent and clear guidelines for the uses of technology so that teachers can use this technology in their classrooms effectively.
Research and Innovation
Research drives the development of new policies and practices in schools; innovative advancements in education are evidence-based.
Access, Infrastructure, and Digital Learning Environments
Equitable access to the required infrastructure is provided to ensure that technology can be used in a consistent manner in teaching and learning.
The use of technology to create an authentic, student-centred learning environment that provides learners with a voice with respect to their own learning and helps foster digital citizenship.
ISTE Standards for Teachers :silhouette:
Facilitate and Inspire Student Learning and Creativity
Teachers create authentic learning environments (both face-to-face and online) that allow students to solve real-world problems creatively using current digital technology.
Design and Develop Digital Age Learning Experiences and Assessments
Teachers develop learning experiences and assessments using digital tools that can be customised to reach every student and meet their diverse learning needs.
Model Digital Age Work and Learning
Teachers model fluency in technology through collaboration and communication using a variety of digital media to support student success.
Promote and Model Digital Citizenship and Responsibility
Teachers recognise local and global societal issues and their responsibility to demonstrate and develop respectful digital citizenship to a diverse body of learners.
Engage in Professional Growth and Leadership
Teachers embody lifelong learning and demonstrate leadership in their schools and communities by keeping up on current research to support student learning.
ISTE Standards for Students :silhouettes:
Students take an active role in their learning through technology by setting goals, reflecting on their learning, personalising their learning environments, seeking feedback, and transferring knowledge.
Students understand the rights and responsibilities that come with engaging in the digital world and are aware of the implications of their behaviour including using and sharing intellectual property and maintaining digital privacy.
Students collect a variety of digital resources, while using a critical lens, to create meaningful artifacts that help to build knowledge.
Students employ the use of various technologies to plan and manage a design process that helps them to identify and solve problems with creative solutions.
Students can express themselves clearly and creatively by using the appropriate digital tools and can customise this message for different audiences to meet their learning goals.