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Technology Standards for Education (Learning and Technology Framework…
Technology Standards for Education
Learning and Technology Framework
Student Centered Learning
: Students use technology, online learning and digital learning to access, share, and create knowledge while discovering and applying competencies across subject areas. Students will develop and apply citizenship and technological skills, while demonstrating what they know and to show how to effectively use a range of media.
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Research and Innovation
: Teachers, administrators and other education professionals stay current with educational technology research while participating in and applying research to their learning and teaching environments. Teachers should also use data systems to monitor and support student centered learning.
Professional Learning
: Digitally confident teachers, administrators and other education professionals are well prepared to be quick on their feet to use technology innovatively and effectively for learning. Teachers should use research and technology to design student centered learning opportunities. Educators should also engage in Professional Development opportunities that will diversify themselves in technology.
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Leadership
: Education leaders at all levels champion effective and innovative uses of technology for all schools, as a result government and school authorities have certain policies that govern technology in all schools. All education professionals are supposed to use technology effectively. While having up to date guidelines and standards for the use of technology.
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Access, Infrastructure and Digital Learning Environments
: Students, teachers, administrators and other education professionals have support for equitable access to devices and digital learning environments along with facilities made to maximize learning with technology. In Alberta the outcomes would be that there needs to be reliable infrastructures that support safe sustainable networks for the schools.
ISTE Standards for Teachers
Student Learning
: The goal here is that teachers are supposed to use their own knowledge of subject matter and use it to promote, support, and engage their students in real world issues for both face to face and virtual learning environments. After a lesson the teacher should promote creative student reflection using collaborative tools to clarify students' conceptual thinking and creative processes.
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Digital Age Learning
: Teachers are wanting to incorporate contemporary tools and resources to maximize content learning within their classrooms. Teachers will design, develop, and customize their own lesson plans and learning activities aligned with content and technology standards.
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Digital Age Work
: Teachers will demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations. They will help the students to work and collaborate with their community members using the tools and resources taught in class to communicate relevant information using many different digital age media and formats.
Digital Citizenship
: Teachers should be aware of local and global societal issues involving digital culture. Teachers should demonstrate legal and ethical behaviour towards digital information and technology. They should provide equitable access to appropriate tools and resources while making the students aware of proper digital etiquette.
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Professional Growth
: Teachers need to make sure they are frequently keeping up with the technology in the world by participating in Professional Development days, where they can evaluate and reflect on current technology to improve their classrooms. By doing this they teacher is demonstrating leadership by participating in shared decision making and community building.
ISTE Standards for Students
Empowered Learner
: Students should set personal goals, develop strategies using technology to achieve them. Students should also build networks and customize their learning environment in a way to help their learning along with understanding fundamental concepts of technology.
Digital Citizen
: Students recognize the rights, responsibilities, and opportunities of living, learning and working in a digital world. Students should engage in positive, safe, legal and ethical behaviour when using technology including sexual interactions online.
Innovative Designer
: Students know and use a deliberate design process for generating ideas. As well as to develop, test and refine prototypes as apart of a cyclical design process while exhibiting a tolerance for ambiguity, perseverance and the capacity to work with open ended problems.
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Global Collaborator
: Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working in teams locally and globally. Students will use digital tools to connect with learners using collaborative technologies and explore local and global issues.
Knowledge Constructor
: Students critically curate a variety of resources using digital tools to construct knowledge. Students will plan, and employ effective research strategies to locate information and other resources.
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ICT Programs of Studies
Contents of ICT Curriculum:
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General Outcomes
which are the statements that say what the students are expected to know upon completion of an exit level. -
Specific Outcomes
that are statements identifying the components of knowledge, skills, and attitudes of a general outcome. -
Illustrative Examples
which are provided in support documents arranged by grade and subject. They demonstrate and elaborate the general and specific outcomes as well as clarifying the intent and conveying its richness, breadth and depth. The illustrative examples are for discretionary use. -
Assessment Framework
The classroom assessment tool kit provides a framework for determining student competencies in the ICT outcomes within core courses.
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A Way of Doing Things
: ICT is about the new ways in which we can communicate, inquire, make decisions and solve problems. It is the processes, tools, and techniques for: -gathering and identifying information. -classifying and organizing. - summarizing and synthesizing. -analysing and evaluating. -speculating and predicting.
Information and Communication Technology Outcomes
: All of these factors are interconnected and lead to Graduation Competencies: -Foundational operations, knowledge and concepts. -Processes for productivity. - Communicating, inquiring, decision making and problem solving.
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Software Tools
: Appropriate computer based software tools for the classroom include: word processing, database, spreadsheets, draw/paint/graphic applications, internet browser, email, multimedia applications, and clipart/mediaclips
What Students will Learn:
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To make technology as easy as is can be.
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About the impact of technology in their lives and workplaces.
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How to choose which tools and techniques to use and when.
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How to use and apply a variety of information and communications technologies to problem solving, decision making, inquiring and researching in the context of other subject matter.