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Alberta Technology Standards in Education (Learning and Technology Policy…
Alberta Technology Standards in Education
ISTE Standards
For Teachers (2008)
Engage in Professional Growth and Leadership:
Teachers continuously improve their professional practice, by learning and promoting digital tools and resources in their school community.
Evaluate and reflect on current research and professional practice to use existing and emerging digital tools and resources to support student learning to contribute to the effectiveness of the teaching profession and their school community
Promote and Model Digital Citizenship and Responsibility:
Teachers understand societal issues and responsibilities in an evolving digital culture and act in an ethical and professional manor .
Teach safe, legal and ethical use of digital information and technology, including respect for intellectual property. Promote and model digital etiquette and responsible social interactions using technology
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Model Digital Age Work and Learning:
Teachers work as an innovative professional in a global and digital society.
Model and facilitate effective use of current and emerging digital tools to effectively find and use relevant information to support learning through collaborating and communication between parent, student and teacher.
Design and Develop Digital Age Learning Experiences and Assessments
: Teachers employ learning experiences and assessments using digital tools to support in-context learning while developing ISTE knowledge, skills and attitudes
Create personalized learning and goal setting opportunities using digital tools and resources to address students’ unique learning styles, working strategies and abilities in order to facilitate learning, creativity. and self assessment toward goals.
Facilitate and Inspire Student Learning and Creativity
:Teachers create learning experiences to support student creativity using in-person and virtual environments.
Promote, innovative thinking and inventiveness using real-world issues and collaborating to be creative.
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For Students (2016)
Empowered Learner
: Students use technology to make choices in how they demonstrate learning goals.
Students understand and set their own learning goals and develop strategies to use technology to achieve and reflect on their learning goals to improve their learning.
Digital Citizen:
Students recognize that they are responsible for how they behave online, and they act respectfully and legally while using the internet.
Students understand that their digital footprint creates an online identity and they protect their reputation by demonstrating positive, safe and ethical behaviour while online. Students understand that their data is often tracked and manage it accordingly.
Knowledge Constructor
: Students use digital tools to find resources to learn, demonstrate learning, and collaborate
Students learn by looking at real-world issues and problems, and problem solve while using effective research processes and strategies to assist their intellectual or creative pursuits
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Innovative Designer:
Students use a variety of technologies to identify and solve problems using new solutions.
Students select and use digital tools to plan and use design processes while being comfortable with calculated risks and ambiguity
Computational Thinker:
Students use developed strategies to problem solve and test solutions using digital tools.
Break problems down into data and use digital tools to represent and analyse data for the use of problem solving and decision making.
Creative Communicator:
Students use a variety of appropriate digital tools to be creative and express themselves in many ways.
Students choose the right tools to achieve their learning goals, create new works, and demonstrate their learning in visual ways, and present their creations with the appropriate message for their intended audiences.
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Global Collaborator:
Students use technology to create in-depth learning experiences and collaborate locally and globally.
Use collaborative online tools to examine issues, problem solve and explore multi-faceted ideas with peers and experts both on a local and global level.
Learning and Technology Policy Framework
Student-Centred Learning
Student use technology, online learning and digital learning to:
Develop and apply cross-curricular understandings and skills that connect to real-world applications.
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Develop and apply digital citizenship and technological skills
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Create and share knowledge to demonstrate student understanding using many resources and media.
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Research and Innovation
Use research and evidence to guide and advance innovation in education
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Decision-making related to technology is informed by current data and research
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Actions
Create cultures of innovation tin the use of technology for learning, teaching management and administration that are informed by research and evidence-based reasoning
Professional Learning - To learn and apply understandings of digital tools to support learning and teaching.
Outcomes
Teachers who are prepared to use technology for teaching and so provide student-centered learning opportunities
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Leadership: establish policy and cultivate innovation
Schools iuse innovatinve and effective uses of technology to suport learning and teaching , and continually assess how technology helps t
Easy access to digital tools to create effective learning environments.
Students, and teachers have help with and access to devices and peripherals, to support optimal student learning with technological tools.
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ICT Program of Studies
Illustrative Examples
Demonstrating and elaborating on the general and specific outcomes to clarify the intent of the outcomes
Process for Productivity
Students will compose, revise, and edit text, and use data and multimedia to learn and work effectively :
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Curriculum to be integrated into core courses and programs
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Using technology as "a way of doing things" to achieve curricular goals within other subject areas
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Foundational, Operations, Knowledge and concepts
Demonstrate the an understanding of the nature of technology and the role of technology as it applies to self, work and society
Communicating, Inquiring, Decision Making and Problem Solving
Access, use and communicate information from a variety of technologies in order to collaborate, investigate and solve problems