Technology Standards in Education (ISTE Standards for Teachers 2008…
Technology Standards in Education
ISTE Standards for Teachers 2008
Advance Student Learning and Innovation
- Teachers promote student learning and innovation in real-life and technological environments by using their own knowledge.
Both students and teachers are able to use and promote innovation through the use of their own knowledge.
Create and Enhance Digital Age Learning Experience and Appraisal
- Using tools and resources to enhance the intake of content, teachers should create, enhance, and evaluate learning experiences and appraisals to fulfill the requirements in the ISTE Standards for Students.
Both students and teachers are expected to use tools and resources that are appropriate for the given agenda.
Exhibit Digital Age Work and Learning
- Teachers display the understanding, ability, and work processes ideal of an inventive professional in a global and digital society.
Advocate and Exhibit Digital Citizenship and Accountability
- Teachers recognize and comprehend local and global societal complications and accountability in the new digital age and model legal and ethical behaviour in their professional engagement.
Both teachers and students understand their responsibilities as digital citizens and the impact that they will have on the digital world.
Involve Themselves in Professional Expansion and Leadership
- Through advocating and demonstrating the efficient use of digital tools and resources, teachers will continuously improve themselves professionally while advocating for lifelong learning leadership within their school and community.
Teachers are expected to improve themselves as educators, including the way in which they teach, through the use of technology.
ISTE Standards for Students 2016
- By using technology to its maximum advantage, students are able to take control of their own learning, informed by the learning sciences.
- While exemplifying safe, legal and ethical ways, students understand their rights, accountability, and opportunities of being involved in an interconnected digital world.
- Students express themselves and their ideas in an innovative, and understandable manner for a variety of reasons using resources relevant to their goal.
- Students maximize the capabilities of technological methods to create and test solutions by creating and applying strategies for making sense of problems, as well as solving them.
Assembler of Knowledge
- Students critically select, organize, and present an assortment of resources using technology to build assemble knowledge, create inventive artifacts and make relatable learning experiences for themselves and other.
Students are expected to understand how to involve many different resources to improve their learning experience.
Learning and Technology Policy Framework
- Outcome: students, teachers, administrators and other educational professionals have help with and fair access to devices and peripherals.
- Outcome: education leaders at all levels succeed in knowing how to efficiently and creatively use technology for all schools.
- Outcome: digitally knowledgeable education professionals create personalized, original, and student-centered learning opportunities to assist students of all levels and needs by manipulating technology and research.
Both education professionals and students are able to create learning experiences through technology that will benefit themselves and others.
Research and Innovation
- Outcome: education professionals improve teaching and learning through the involvement and application of research.
- Outcome: Students connect to, distribute, and create knowledge through the use of technology, as well as online and digital learning.
Students are expected to communicate with others through, and with the help of technology.
ICT Program of Studies 2000
General Outcome: F5
- Students will rehearse the concepts of comfort and safety when including technology in their learning.
Students must exemplify safety when connecting with technology.
General Outcome: F3
- Students will model a moral and ethical path to the application of technology.
Both teachers and students are expected to model proper and ethical behaviour with or through technology.
General Outcome: F2
- Students will make sense of the job of technology in relation to themselves, work, and society.
Both students and teachers are expected to understand the role that technology has for individuals and for larger societies.
General Outcome: P3
- Students will use multimedia to correspond with others.
General Outcome: P4
- Students will incorporate various applications.