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Raid (Gameplay (Battles (The battle progresses based on a Queue system,…
Raid
Gameplay
Guild
The base location for all guild members. If a guild member is not questing, they are in their guild
There are an assortment of convenient services located right inside of the guild hall, such as; Items vendors, Armor/Weapon merchants, Blacksmiths, Rune mystics, etc
All NPCs that have contracted quests appear in the guildhall, to talk to the player about the details of the quest
Quests
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Once accepted, jobs must be completed within a certain time frame
All quests, whether accepted or not, will expire for the player
Quests will be categorized by the number of players it is built for (so that if 2 players are in a party, they will only receive quests that are meant for 2 players)
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Battles
The battle progresses based on a Queue system, similar to FFX
After each battle, party members health/mana fully restores, allowing battles to be all-out experiences
OPTIONALLY, players health/mana remain the same,but players can use consumable items to fully heal after each battle
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Mutiplayer
Steps
Step 1: A player hosts a match (this player will be "party leader") Behind the scenes, a new party is created in the database
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Step 4: After adventure is generated, it is loaded by each individual party member.
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Gameplay
Party members can perform auxilliary functions (keeping lantern lit, reading the map, etc.)
Monsters are randomly encountered as the party members move through dangerous quest locations, forcing the party to battle
During battles, party members must work as a group to defeat monsters
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Players can only take limited supplies with them into dungeons, which will force cooperation in preparation
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