Programming

Integration of Art and Sound

Level Functionality

Player Functionality

UI Design

Trap Coding and Triggers

Crowd functionality for Score and Bonuses

Win/Loss Conditions

Non-Trap Functionality (e.g. platforms, doors, puzzles etc.)

Implement sound cues for various actions

Implement Announcer voice-over tied to certain game-states.

Implement textures and models/sprites and tie to code functions

Obstacle Course Players

Trap Controller

Player Movement

Player Scorekeeping

Player Emotes

Effects/Bonuses for Stunts and certain actions

Trap Triggering Controls

"Trapper" Scorekeeping

Functionality for determining next "Trapper"

Implement background music and sound effects

Implement menu for game-types

Lobbies for gathering players, setting game options, etc.

Implement Scoreboard and Lives

Stage and Character select

Potential AI implementation for single player

Software

Rich Text Editor: Notepad++, Sublime

Engine: Unity, lightweight and more than capable for 2D games

Potential IDE in case of needing to code in unfamiliar scripting language.