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Positive User Experiences in Videogames and their related Game design…
Positive User Experiences in Videogames and their related Game design principles.
challenge
uncertainty
risk
goals
curiosity
Story/ fantasy
cognitive
narrative
conflict
believability
role play
realism
sensory
aesthetics
the virtual environment
auditory
visual
tactile
presence, immersion, and flow
flow theory
immersion
feedback
challenge the players skills
the game
concentration
control
clear goals
+/- social interaction
physical presence
social presence
autonomy and self determination
regulatory focus theory
regulatory fit theory
competance and achievement
scaffolding
rewards/ incentives
learning tools
feedback
goal attainment models
motivated action model
relatedness/ social
social learning (Bandura,1977)
emotional contageon
'people fun'
playability/ ease of accessibility
Fogg behaviour model
Bernhaupt - game user experience
playfulness (Mivielle &Gentes)
free activity and expression
not serious
absorbing the player completely
the activity is enjoyablele in and of itself
not goal orientated
uncertainty
gamefulness (Mivielle &Gentes)
meaningful
open ended tasking
ambiuous cultural interpretation
aesthetically pleasing
set rules and resources