Please enable JavaScript.
Coggle requires JavaScript to display documents.
Anime Expo Demographics (Attractants (Competitions (Cosplay Contest (30%…
Anime Expo Demographics
Attractants
Guest Panels
Table top gaming/Arcades
Competitions
Cosplay Contest
30% Hardcore Cosplay
10-20% Casual Cosplay
25% Wearing Merch
Everyday dress: minority
Music Video Contest
Battle of the Bands
Concerts
SPJA Charity Auction
How much is this publicized?
Workshops
Screenings
Merchandise
Adjacent (Unaffiliated) Gathering
Cosplay
http://www.cosplay.com/forumdisplay.php?f=11
Cosplayers: intense fans, big spenders. Overall, 55% of survey respondents cosplay at events at least once in a while, with more than 23% identifying as serious cosplayers. According to the numbers, cosplayers are likely to be female (nearly 64%), between ages 23-39 (60%), and fans of either anime/manga (29%), comics and genre-based media (21%) or science fiction/fantasy (18%). They also enjoy videogaming (60%) and comics (58%) a lot. Nearly 60% describe themselves as super-fans, and a whopping 28% have been to five or more fan events in the past 12 months. They are by far the most intense segment of fandom by most measures on the survey.
But do they spend money? Yes, serious cosplayers spend at the same levels as other fan demographics, despite having lower household incomes than the average fan. 61% spend between $100 and $500 at shows; 8% spend over $500. Their favorite purchases are prints and original art (44% always/usually, 34% sometimes), toys and collectibles, and clothing and non-cosplay fashion items, all at roughly the percentages as other fan subgroups.
http://icv2.com/articles/columns/view/31899/new-eventbrite-survey-reveals-convention-demographics-spending-patterns
http://www.alexa.com/siteinfo/cosplay.com
Social Group
Bird's Eye View Demographics (Averages)
Age
HL: 22-29, College students have more flexibility in schedule to attend
Volunteers
SES
http://icv2.com/articles/columns/view/31899/new-eventbrite-survey-reveals-convention-demographics-spending-patterns
Comic Con Research: 61% spend between $100 and $500 at shows; 8% spend over $500. Their favorite purchases are prints and original art (44% always/usually, 34% sometimes), toys and collectibles, and clothing and non-cosplay fashion items, all at roughly the percentages as other fan subgroups.
Race/Ethnicity
Definitely an anti-Blackness problem present:
https://theestablishment.co/unmasking-the-cosplay-communitys-sexism-and-racism-problem-3ca9431f58c0#.q5xwul68y
Gender Ratio
Baseline estimate from Comic Con (2015): 49% Men, 49% Women, 2% Non-binary, though does also mention: "Manga/anime, science fiction/fantasy and media fandom are 60- to 65-percent female."
https://www.washingtonpost.com/news/comic-riffs/wp/2015/07/07/comic-con-2015-and-gender-parity-heres-why-the-geek-stereotype-is-nearly-dead/?utm_term=.37f9d29d206d
http://www.comicsbeat.com/market-research-says-46-female-comic-fans/
46% of comic fans are female
Nationality
International
% Japanese visiting from Japan?
% Other
% Domestic
% Japanese-American?
Online Anime: 72% white, 19% Asian, 9% Hispanic, 4% Black A-Kon.(Texas) survey: 69% white, 8% Asian, 19% Hispanic, 8% Black
https://sites.google.com/site/anthropomorphicresearch/past-results/iarp-2014---3-fandom-project
Volume
The Society for the Promotion of Japanese Animation (SPJA) announced on Wednesday that this year's Anime Expo convention had 100,420 unique attendees, a 10% increase over last year's number of 90,500.
http://www.animenewsnetwork.com/daily-briefs/2016-07-08/anime-expo-new-record-set-with-100420-unique-attendees/.104087
Education Level
What percentage speak both English and Japanese?
10-15%
English is the lingua franca of AX
Social Media Presence
Facebook
Most typical announcement channel
Twitter
Most typical announcement channel
Snapchat
Instagram
Previous Marketing Approaches
Break White Light (Marketing Firm, 2013-15)
Holiday Communications
Mostly taken care of via fan chatter
Used to offer premier badges
Not advertised much
Convention-specific App
LA Comic Con AllCal app
4,000 (21%) used Allcal's app
13,000 users on web + mobile
Used lottery winner notification to boost attendance to less popular attractions/panels!
Genres
http://hubpages.com/entertainment/animanga_genres
Market size:
http://www.nri.com/global/news/2005/051006.html