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Game (Gameplay (Close Quarters (Entities) (Presentation (Visual Identity…
Game
Gameplay
Close Quarters (Entities)
Presentation
Full AAA 3D Engine FX
Isometric-style camera
Full Rotation
"Cinematic Mode"
For Combat
For User Generated Content
Visual Identity
Vibrant Realism
Precision Machined Tech
Realistic Materials
Fresh and Clean
Gameplay
Combat
Non Combat
Professions
Command
Science
Navigation
Scanning
Botany
Engineering
Repairing
Manufacturing
Construction
General
Mining
Handling
Cleaning
Security
Software Engineering
Health
Moods
Happiness
Happy
Unhappy
Sad
Depressed
Fear
Unafraid
Anxious
Afraid
Terrified
Anger
At Peace
Annoyed
Angry
Furious
Morale
Steadfast
Uncertain
Shaken
Broken
Needs (Must be satisfied, or adds negative effects over time. Bonuses for high levels of satisfaction.
Food
Survival Rations
Standard Quality Meal
Good Quality Meal
Amazing Meal
Unsafe Food
Water
Unsafe Water
Potable Water
Delicious Water
Health
Addiction Support
Chronic Illness Support
Medication
Injury Support
Socialization
Face To Face
Galnet Messages
MP Gaming
Sleep
No Sleep
Bad Sleep
Good Sleep
Great Sleep
Leisure
Playing Game
Reading
Listening To Music
Experiencing Sim
Lounging (UV beach)
Recreational Drugs
Casual Sex
Comfort
Uncomfortable
Comfortable
Extremely Comforable
Disgusted
Crew Member Management
Key Features
Ship To Ship
Presentation
Gameplay
Bridge crew
goes before ship
can use abilities during s2s
Key Features
Navigation
Presentation
Gameplay
Key Features
Funding
Kickstarter
Monetization
Sale Price
Setting
Budget