WEEK 10 - GRAPHICS: DIGITAL GAMES INDUSTRY (JESSICA BARRETT)
A Coggle Diagram about Contemporary trends
(Social/mobile games #
, Free 2 Play games
, How creative are these games?
, Why are they so popular?
and The most popular games are often owned by the same companies
), New art form?
(realism and verisimilitude
, How can graphics impact the emotional connection between the player and the game?
and the graphics of the games with more pixilated or cartoon like graphics don't resemble a likeness to reality
), The reading:
("Mapping the aesthetics of game design, they argued, would not only enable them to consolidate decades of experimentation and innovation but would also push them forward towards greyer artistic accomplishment" Jenkins, H (2005) # This quote links to the idea that game development has become a new art form
, "The most visible section of the videogame cultural industries - the studios and publishers pouring millions of dollars into the development and marketing of technologically spectacular franchise for home console machines - is commonly known as 'Triple A'" Keogh, B (2015) #
, "As social and mobile media such as Facebook and smartphones become increasingly ubiquitous in many contemporary cultures, video game developers have access to an increasingly broad audience beyond the core 'gamer' culture" Keogh, B (2015)
and " Across the intersections of Triple-A, indie, casual and DIY game design, a diverse range of values emerge and clash that mediate the games that are created and distributed. Triple-A games value technological power and virtuosic performances, the ability to depict a certain 'realism' to be 'immersed' in, and a certain level of challenge to feel powerful over. Indie games antagonise the values of Triple-A, prioritising out-dated realisms from previous eras of Triple-A development and producing a style that evokes a sense of nostalgia" Keogh, B (2015)
(Types of game developing companies:
, Development companies
and Independent #
), How are different types of games marketed?
, The economics of the industry:
, How has the gaming industry changed?
, How does the digital games industry compare to other creative industries?
and Independent (Indie) game developers