McDowall, S. (2015). What makes learning through games so engaging?Retrieved from http://www.nzcer.org.nz/blogs/what-makes-learning-through-games-so-engaging-written-sue-mcdowall
A Coggle Diagram about How does learning through games compare with learning through school?, Games provide a sense of autonomy and creativity, Gee argues that good games are motivating because of the ways in which they are designed to trigger learning and in ways that are not always available in schools (2013)., Games provide purpose (The students we spoke with described having a strong sense of purpose when playing digital games, and of being deeply invested in that purpose., Students described how the learning they engaged in while gaming often did not feel like learning, because the learning was a by-product of the doing, rather than the end goal. Learning often happened incidentally in the pursuit of the goal. and For some students the goal or purpose was larger than one game. It involved mastering a genre or getting better at games in general. They saw the skills learnt in one game of type of game as transferable to another.), Games provide challenge, What school learning feels like game learning?, “Something happens when students start playing games and I want to understand what that is.” and Game designers know what makes digital games engaging and there is a tonne of literature on how games are designed to hook in and motivate players.