Week 11- Faust
A Coggle Diagram about Identity- (Gee, 2005)
, With a new identity or personality/character, students will show value in what they are and thus become heavily invested in the game/learning
and With identity, I can see a challenge that students become consumed with their new "identity" wanting to become them and possibly adopt some of their characteristics. However, I can also see students taking this creativity and using it in the classroom, such as writing.
), Play, (Alberti, 2007)
, Educational Characteristics of Games
, The act of reception of information. Students can use gaming to receive information and it isn't just "playing"
and I am guilty of this; however, last year I began encouraging the use of math games in my classrooms and I would use them as a rotation for math stations. Now, I would like to start adding in a literacy station that involves online games and apps.
), Scrapbooking, (Baker, 2009)
, Risk-Taking, (Gee, 2005)
and Socio-Cultural Theory, (Baker, 2009)