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Virtual Reality (Applications of VR (Entertainment and art, Education and…
Introduction
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Inputs and outputs: computer animation is the same as desktop games, but the camera position is controlled by the player (translation and rotation of camera is affected by the player's head movements)
Head mounted display: Need to track player's head movements to change position of camera in the virtual space
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History
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Current day: mobile VR headsets, wired VR headsets
Current VR apps: games, simulation
Gartner Hype cycle for emerging technologies: innovation trigger -> peak of inflated expectations -> trough of disillusionment -> slope of enlightenment -> plateau of productivity
Applications of VR
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Data visualization, science, archaeology
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Enabling exposure therapy, Thought & behaviour therapy, to be more widely used
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The MIND project
Experience the mind's dynamics, learn powerful therapy tools and manipulate mental processes with your own hands
Used at the clinic, as part of a regular 'face-to-face' consultation
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