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object oriented programming method (module 1 (introduction to oopm (1.1…
object oriented programming method
module 1
introduction to oopm
1.1 oopm concepts
abstraction
encapsulated
inheritance
class
polymorphism
object
1.2 concepts of java
1.3 basic constructs/notions
variables and data types
operators
revision of branching and looping
constants
module 2
classes object and packages
2.2 constructor static members and methods
2.3 passing and returning objects
2.1 class object method
2.4 method overloading
2.5 packages in java
acccess specifiers
creating defined packages
module 4
inheritance and interface
4.1 inheritance
abstract class and method
method overriding
super keyword
final keyword
types of inheritance
4.2 implementing interfaces extending interfaces
module 6
gui programming in java
6.1 applets
graphics class
font and color class
creating applets
parameter passing
applet life cycle
6.3 introduction to awt
label text fields
check box
using awt controls push buttons
radio buttons
working with windows
text area
6.2 event handling
event listener
event classes
6.4 programming using jdbc
jdbc drivers and architecture
introduction to jdbc
module 3
arrays strings and vectors
3.2 string buffer
3.3 wrapper classes,vector
3.1 arrays strings
module 5
exception handling and multithreading
5.1 error vs exception
throw
throws
finally
catch
creating own exception
try
5.2 thread
thread class method
thread lifecycle
synchronization
creating thread