The F.F Echoing Museum

Cinematic Influences

<Structuralist Cinema>emphasizes how films convey meaning through the use of codes and conventions not dissimilar to the way languages are used to construct meaning in communication. However, structuralist film theory differs from linguistic theory in that its codifications include a more apparent temporal aspect.


An example of this is understanding how the simple combination of shots can create an additional idea.

Theatre Set

<Move past set>


Parallax

Theatre Set

Lights were used to convey atmosphere instead of naturalism.

<Move the stage parts>


<Adophe Appia> Father of scenography

Of course, there is a concrete three dimensional space, but it is filtered through perception.

The spaces left behind

Projector

<Stalker>


<Solaris>


Animated backdrops were stripped down to platforms and reconfigurable sets of stairs.


The focus was to place attention on the movement of the performers and adding depth to space by adding a Z space. These "living spaces" becomes three dimensional.

What is seen and heard is what exists.

Ludic Influences

Kentucky Route Zero does not value structures, physical or otherwise, without there being a human element embedded. Structures tend to impede this, existing for purely logical reasons that can displace the less fortunate because it’s cost-effective. Spaces lack spatial logic, the Zero is an abstract area, perhaps a metaphor for the afterlife. Ultimately, space serves to enhance the experience.

<Click on Post>


TITLE CARD: "The Poetics of Space" - "Outside and inside form a dialectic of division, the obvious geometry of which blinds us as soon as we bring it into metaphorical domains. It has the sharpness of the dialectics yes and no, which decides everything. Unless one is careful, it is made into a basis of images that govern all positive and negative." Gaston Bachelard. Architecture is treated as a spectacle, instead of part of the experience.

Games have always been in this eternal fight, a struggle to say whether they are art or science, when both concepts are artificially constructed and maintained, and artificially juxtaposed. A struggle between the concrete binary.

The binary is entirely removed; narratively. The concrete effect of choice is taken away, instead, the choice itself matters intrinsically.

Academia seeps into the world of imaginations

<Conway's Game of Life>

Dymaxion House

<Xanadu>


Donald

Theatre Set

Click: Post

TITLE CARD: "Outside and inside form a dialectic of division, the obvious geometry of which blinds us as soon as we bring it into metaphorical domains. It has the sharpness of the dialectics yes and no, which decides everything. Unless one is careful, it is made into a basis of images that govern all positive and negative." The Poetics of Space - Gaston Bachelard.


Architecture is treated as a spectacle, instead of part of the experience.

Move parts of stage

XERYVELGARDE: Animated backdrops were stripped down to platforms and reconfigurable sets of stairs.


The focus was to place attention on the movement of the performers and adding depth to space by adding a Z axis. These "living spaces" become three dimensional.

Games have always been in this eternal fight

A struggle to say whether they are art or science when both concepts are artificially constructed and maintained, and artificially juxtaposed. A struggle between the concrete binary.

"Colossal Cave"

"Xanadu Houses"

A series of experimental homes built to showcase examples of computers and automation in the home in the United States. A continuation of the Dymaxion House.

<Project Xanadu>


XERYVELGARDE: It wouldn't surprise me that Dr. Truman doesn't know what he's doing, as the South has dipped low. Funding wouldn't be available for his education, or supplies; he forced to bow to a higher corporation, as his financial state is reliant solely on them.

What if this binary should be stripped away.

Look past the stage

Backstage

Click: Director's Chair

XERYVELGARDE: Cinematography is merely the act of guiding the eye through a specific perspective.

Click: Projector

<Cinematic Influences>


click to edit

Enter Conway's Room

Click: Alcohol

Junebug & Johnny's Room

Click: The Dress

Click: Van

The Marquez's Room


Methods to enter
Living

Click: Hard Hats

TITLE CARD: The dead have no consolation.

Click: Skeleton


Glows

<Ludic - Subject Relationship>


Mechanics

Puzzle solving

Pick up objects

Rotate and observe objects

Hall of the Mountain King


Methods to enter
Find the key
Crawl through the ceiling shafts
Moving parts of the stage in certain areas

click to edit

Xanadu

Main hallway

Click: Telephone

Insert #

Decipher morse code to plug into the telephone

Hard Boiled Times

Menu

Enter the museum

Load game

Load serialized data

Options (switch on int)

Audio

Visuals

Controls

Audio slider || # controlled

Resolutions

Text size

V-sync

Music

In-world diegetic background

Interactions

Dialogue

Exit the museum

Keyboard

Mouse

Controller

VA (Use enums)

On

Off

1920x1080

FPS

1280x720

Mammoth

Bug

854x480

2560x1440

3840x2160

Cat

Shared data

UI elements

Dialogue

Editable instances of dialogue for text changeable in editor

Make a data table?

Last known player location

Interactions

Music will be attached to specific objects

Make an interface