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Cooper and Mackie (1986) (Sample (In each pair, one played the game while…
Cooper and Mackie (1986)
Hypothesis
Playing an aggressive video game comared to otehr types of games would lead to increased aggression in children.
Aim
Whether violent games encourgaed aggressive behaviour and if there was a difference between male and female participants.
The study supports SLT due to the evidence is presents that children imitate behaviour they had observed in the video games.
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Sample
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A week before the experiment, children completed a questionnaire to assess their experience of video games
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In each pair, one played the game while the other observed.
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Materials
Video games- missile command, pac-man and star wars pen and paper tasks.
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Toys- active, agressive, quiet and skill
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Criticisms
Age bias, culturally biased- Lacks external validity.
Passive,quiet children were underrepresented in the sample.- Lacks external validity
Set in an artificial setting- Lacks ecological validity. Doesn't mirroir game playing at home (avg 42.57 mins)
Aggressive behaviour is measured in a narrow way i.e how much an aggressive toy is played with- reductionist hence lacks construct validity.
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Only the immediate effects of aggressive video games were tested- in reality they might influence aggression over time hence, can't generalise results to real life.