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Task 2 (2d art (collectibles (weapons (swords and shields, bows, staffs),…
Task 2
2d art
characters
player
enemy
neutral npc
walls/floors or structers
collectibles
coins
potions
weapons
swords and shields
bows
staffs
armour
objects
torch
levels
programming
movement
player movement
enemy AI
traps
killing or effecting the player
doors or entrances to different levels or rooms
consumables
food
potions
enemy
killing player
dieing