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Game mechanic idea (Cooking mechanic (combine ingredients (must hold one…
Game mechanic idea
Cooking mechanic
Must collect ingredients
Kill over sized food items to collect ingredients
Slice at them with kitchen knife
when dead drop a smaller version of themselves
Have the food run away from the player
Play "fun fair" games
The better you do the more of or high quality ingredients you get
Various mini games
Carrot balancing
balance on a chopping board and the longer you do it the better you are rewarded
Pizza spinning
Key presses at the right time to keep it spinning
Turn based combat
when colliding with food initiate the combat
attempt to get the ingredient before the food escapes
simple attacks
food doesn't fight back but tries to escape in X amount of turns
combine ingredients
Combine in one location
must hold one key until the food is combined
can only hold key down once all ingredients are there
if the player lets go of the key the combing saves its progress
Carry the ingredients to the location
Cook the dish
move combined ingredients to one spot
monitor the dish so it doesn't burn
Have a UI bar that counts down
Have a particle effect to indicate it's cooking
Burn the dish
once the timer maxes out
Particle effect changes to a darker one
make the player throw away the dish
Weapon testing
interesting weapon mechanics
Different physics for different weapons
Tasked with testing out new sci-fi weapons
Conveyor belt to bring weapons out
Room changes with each weapon to show off it's unique physics
Test the weapons and score points
different targets based on the weapon
stationary targets
Moving targets
Hard to see targets
Targets round corners
Weapons
Ricochet bullets
Gravity well gun
chargable gun
Complete "training" situations