Digital Technology
Scratch
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NZC
Digital technologies and the NZC Document
All learners have opportunities to become digitally capability
Every students should access digital technology
it is a branch of the NZC
Computation thinking for digital technology
Designing and developing digital outcomes
How to develop instructions, programming to control these technologies
Digital technology is created by humans for humans
Including electronics
Digital Media
learning algorithims to create a product. Input and Output
Progress Outcomes
Individual learning outcomes
PO may not line up with levels, EG PO3 is part of level 4
Reflect changing learning and indivduals
PO2
In authentic contexts
Indivdual exploration
Community context
Local Context
Break into small parts which are achieved individually
PO3
In authentic contexts
Where we want students to be by the end of Yr 8
Students need a digital device to achieve PO3
Beginning to understand
Poster to help understand NZC changes
Red: E-learning
Blue: Digital
Computational Thinking
TED ed sorting books example
Example of Algorithms
A puzzle is a example of computational thinking
Computational thinking unplugged (code.org)
Developing Algorithms
Can do with any even numbers
What are the steps
Computational Thinking
Pattern Recognisation
If every pair = 101 x 50
Decomposition
EG: Sum of all the whole numbers from 1-100
What patterns?
How else could we do this?
Chunking
Breaking a large problem into more manageable parts
Storyboards is another example
Language shows pattern
Laugh, Laughed, laughing,Laughs
Abstraction
Filtering out unnecessary information
Representation of data/ideas
Eg atlases, google maps
Rules, steps, instruction
Flow charts
Recipes
Pseudocodes
Action is the first word on each line
Verb follows on
Computation fairy tales
Explains common/main Algorithims
CAS website: Resources
Instructions need to be clear/Explict
Lists
Music: Using a chime bar, choose a bar and students have to try guess the bar using a binary method
Shows effectiveness of Binary
National digital Readiness
Pair Programming
1:2 Device
students can design quizes