Digital Technology

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NZC

Digital technologies and the NZC Document

All learners have opportunities to become digitally capability

Every students should access digital technology

it is a branch of the NZC

Computation thinking for digital technology

Designing and developing digital outcomes

How to develop instructions, programming to control these technologies

Digital technology is created by humans for humans

Including electronics

Digital Media

learning algorithims to create a product. Input and Output

Progress Outcomes

Individual learning outcomes

PO may not line up with levels, EG PO3 is part of level 4

Reflect changing learning and indivduals

PO2

In authentic contexts

Indivdual exploration

Community context

Local Context

Break into small parts which are achieved individually

PO3

In authentic contexts

Where we want students to be by the end of Yr 8

Students need a digital device to achieve PO3

Beginning to understand

Poster to help understand NZC changes

Red: E-learning

Blue: Digital

Computational Thinking

TED ed sorting books example

Example of Algorithms

A puzzle is a example of computational thinking

Computational thinking unplugged (code.org)

Developing Algorithms

Can do with any even numbers

What are the steps

Computational Thinking

Pattern Recognisation

If every pair = 101 x 50

Decomposition

EG: Sum of all the whole numbers from 1-100

What patterns?

How else could we do this?

Chunking

Breaking a large problem into more manageable parts

Storyboards is another example

Language shows pattern

Laugh, Laughed, laughing,Laughs

Abstraction

Filtering out unnecessary information

Representation of data/ideas

Eg atlases, google maps

Rules, steps, instruction

Flow charts

Recipes

Pseudocodes

Action is the first word on each line

Verb follows on

Computation fairy tales

Explains common/main Algorithims

CAS website: Resources

Instructions need to be clear/Explict

Lists

Music: Using a chime bar, choose a bar and students have to try guess the bar using a binary method

Shows effectiveness of Binary

National digital Readiness

Pair Programming

1:2 Device

students can design quizes