Conventions of the Fantasy Genre (Narrative (Fiction (Includes Magic - If…
Conventions of the Fantasy Genre
I'm planning on doing an art project for this, so this mind map will mostly focus on the visual and narrative conventions of the fantasy genre and other elements that the genre can include.
- Adding little effects to my art makes everything feel a lot more alive and visually pleasing. For example, the popping liquid of the cauldron or perhaps the roaring flames of the fire.
- Not animated in a technical sense, per say, but each and every character walks differently, speaks differently. They're all animated in a special way that suits them.
Bright and Absurd Colours
- It doesn't have to be realistic. Because this is a fantasy, just like many other fantasy games, I can play around with the colours that you'll see in wildlife and more.
Clear skies, nice weather.
old fashioned architecture.
Old fashioned pottery.
2 more items...
- If it were to include magic, then that would show the viewer that it's very obviously fiction.
- Many brilliant fantasy stories have their main focus on the characters.
- The dynamics between the cast of characters is just as important as having an interesting set of character, if not even
important. Without interesting interactions, all of the designs would be for nothing.
The fantasy genre can be combined with any other narrative genre, such as mystery or adventure.
Common Visual Aspects of Mystery
Typically cool and dark
Lots of blues and greens
Common Visual Aspects of Adventure
Nice and bright
Higher saturation but a softer in brightness