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Gamification (Game Features (Games need to be actively teaching/reinforcin…
Gamification
Game Features
Building Skills
Games need to be actively teaching/reinforcing skills not just incidental activity :
Games and learning balance
Practice a skill but win by chance
Same person doesnt win everytime
Struggling learner will give up
Feedback is necessary, otherwise its guesswork
Game elements need to be appropriate to the learner level
Am I making learning more fun or am I trying to disguise the learning?
Is this the best use of my learners time?
Is this activity relevant to my core objectives?
game design elements and game principles in non game contexts
Examples
Kahoots
Minecraft (depending on how it is being used). Eg maths concepts
Class Quiz
Mathletics
Board Games and cards
Prodigy
Studyladder
Think Beyond just technology
Needs to have an educational purpose
Giving motivation
Eg Medals
Uncertain Rewards v Certain Rewards
Uncertain rewards are more motivating than certain rewards
Why?
Enjoyment
Challenge
Competition
Reinforcement
Develop Skills
Teach collaboration or cooperation
Reducing fear of failure
Boosts persistance
Diffferentation
Varied reinforcement for struggling learners
Classroom Enviroment
Behaviour Management
Teacher v Students
Points for doing right or wrong thing