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Make Games Addictive (Keeping You Pressing It... Forever (Easing Them In:
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Make Games Addictive
- Keeping You Pressing It... Forever
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Play It Or Lose It:
When player far away from game, lose something
- Putting Players in a Skinner Box
- Creating Virtual Food Pellets For Players To Eat
- Making Them Press the Lever
** By Giving reward in random manner
- Getting You To Call the Skinner Box Home
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Other Special Cases
Chain schedules
e.g First Fixed ratio, then variable interval
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Avoidance
Punish player if did not something.
e.g. if player didn't came to game, lose some rewards
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