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Project Flow (Proposal (Proposal Components (prototype (:lock: how does…
Project Flow
Proposal
Proposal Components
prototype
:lock: how does the prototype become a shared experience :question:
Connect Cards in interactive Demo
Use real-time database,
such as Google Firebase
20 minute demo
Cards
Team Learning
Team Alignment
Sony Tech
Networks of practice/digital innovation
6mo in
Beyond
Demo
Buy in from SONY
for cred and krona!
Making systematic innovation more accessible
(things, events, stuff that happen to initiate the project)
Joe's 9/19 Meeting Notes
Two Sentences
What it needs:
It needs two sentences how to work the cards, annotating in ways that connects with a knowledge repository.
And, two, three sentences how much time a small Sony Team need to commit, eg two hours in a Card Workshop.
Nothing fancy:
- what in all this will appeal to Johan G?
- how much time is required, on what hands?
A tool to inspire team alignment and keep people at the center of all processes and practices that work towards achieving innovation goals.
Use the cards to self-organize, align and annotate dynamic knowledge repositories.
To fit between here
Game Design
F2F workshop
time and expense for Sony (what's the ask?)
Interaction Design
Why Swipe and annotate:Question:
Sentence 1:
The app affords users a place to reflect and compose their thoughts, concerns, and desires, and the means to share their insights in a group setting. During co-design sessions users simultaneously find alignment and create a record of their shared understanding of the project or problem they are meeting around.
Sentence 2:
The digital Innovation Card app will be developed over the course of 6 months. With the help of a small team of Sony engineers, designers, technologists and project managers, we'll develop a prototype that is integrated with Sony's systems and culture. The team should be small, between 3 and 5 members and be comprised of a cross-section of the organization at the Lund offices. All team members need not be dedicated full time to the project, but at least one developer or technologist and one Sony designer should have at least 80% of their time allocated for this project's success.
Notes Generated Post Meeting
John K
FB Messenger thread 9/19
What will make Johan say yes and become our Sony champion:
Cards instigating team alignment towards achieving innovation goals.
Innovation goals are very systematically defined in
this artcile—
He will then
handpick a small Sony team, in order to prototype
a good enough, working approach, an approach connecting and weaving a workflow and practice, between team (tacit) and Innovation Standardisation / Knowledge Repository (explicit).p
:thinking_face: Might not need to go deep on tech for the demo, but deep on role play. Like a very boring D&D campaign set in a SONY office in Lund Sweden... mundane wizard gear links role players to Kyoto office for a mission of purpose orchestration. :star::iphone::explode:
"Johan's book".
Sony group, would notice how participating in
Innovation Card sessions
, including annotating, would make them better able
to both search and discover - both people and assets (different "graph") knowledge.
Not only information, a superset of information, knowledge.
Noboru Konno's article
, his
diagrams
are to
knowledge navigation
, what
post it notes
are to a team growing shared context, aka
team alignment.
The
card play
, writ working approach,
would align these two.
The three of us can test this for ourselves by "doing a Noboru Konno" on our own
ValueWeb session
. We can draw a few more ValueWeb cards, if needed, until we see all this.
"Create a consensus on innovation goals"
Joachim (in
project doc
)
Prototype (what we can realistically do in 2-3 weeks)
Note: this is very much modeled after the current Google docs
card game
create something a bit more than a mockup to get a “feel” for the app that is not functional (e.g. no backend) and either for 1 native OS or web
create 3 cards for the innovation deck and store on mobile device
click “play” - makes 1 of 3 cards appear on screen randomly
swipe “left, right, down” (navigate cards and delete)
click “share” (or swipe “up”) to push the card on screen from where we can drag it
“screen” is yet to be defined, we can start with blank 2D 2x2
CRUDA - create, read, update (edit), delete, annotate (comment, all participants can)
sketches
:mag_right:
Half Page (Alignment)
Joachim
So, right now we are heavily focused on anchoring up and connecting with the leads and John is truly the expert in this. Purpose Engineering is part of anchoring up and fitting it into a management structure of the organization.
The theme for the workshop could be a current, relevant innovation goal, suitable in scope for exploring in a small team within an hour or so.
One way to initiate the project and the prototyping, could be a two hour workshop at Sony Lund, followed by a capturing of the card session and turning it into a beginning digital creative space.
draft additional text:
I don't think that's Sony's real problem. They have a "last mile problem" in their solution space (devices that don't really connect/resonate) that we can directly address with the mobile card app/board.
Let's Dive Deeper Here
post-it dynamic snapshots in f2f sessions is something everyone loves
,
setting up and maintaining knowledge repositories - not so much.
There's a clear disconnect between the two modes (dare I say enactive and representative?) and they cannot be bridged that easily unless you have many minions going through a vast "clean up" stage and organized these cards. But that's beside the point.
We already know that
enactive intersubjectivity
works in KE's - a post-it workshop is very much the same (the context being the physical or virtual space). In fact, we had already planned to do an interactive session at the last DFC event in Malmoe, but couldn't because they take a lot of time. So that's our starting point right there.
What I am suggesting is to
focus in equal parts on the anchoring up and down
portion of this. Up through Leif, Konno and an Industrial Standard for Innovation (the latter is still an oxymoron for me) and down through the enabler of a mobile card session and the good parts that come out of this and can be extended over time. We don't need to get into the rulesets in the half-pager obviously but do need to mention
the rapid feedback loop amplification
we can achieve through this (it's really an
anti-fragile & decentralized pattern
, methinks). And it's also
a compact "unit of work" (session)
that can be repeated over and over and results can be reported up the chain of command. It's
a source of innovation that happening in a controlled setting
, kind of perfect for a large organization like Sony, if you ask me. Since it's anti-fragile you can connect this to other groups out there in the network to get to MUCH better solutions, but that's part 2 and the DFC as you already mentioned.
John
the core text so far:
What do they need to know beforehand, what is the purpose and what is the goal, having achieved it the team can be thanked for their participation.
Nothing fancy right now, we just need to state the case for why Johan is asking for a small Sony Team to commit how many hours to this...
Also, an estimate from our end, should the prototyping prove that this is something for Sony to commit serious resources to.
We need to make an educated guess how much time Johan will have to set aside and what internal resources are needed for the internal Sony prototyping and buy-in.
Use the cards to self-organize, align and annotate dynamic knowledge repositories.
A tool to inspire team alignment and keep people at the center of all processes and practices that work towards achieving innovation goals.
Innovation Cards
The Pitch
:question: What's with the swiping and annotating? Why would the teams do those?
Getting closer...
"Cards for team alignment around innovation goals."
A great sentence but focussing too much on level 2 and 3.
"Clusters of self-organizing teams aligning around agreed upon innovation goals."
"Innovation Cards" (working title, good enough for now)
My words almost verbatim when I pitched Johan:
"They're like IDEO method cards, but for innovation and innovation management."
He then asked me whether his Innovation Standardisation efforts (53 nations included) could be brought to bear.
Remember, that the three Innovation Cards, neatly swipeable, already packs a great punch, provided Johan G gets what's with the swiping and annotating...
SONY's Needs
Enumerated
Our super-power question:
What in our half-page, would help Johan G look really good, without taking too much risk, ie, without having to go as far "out" as DFC's?
Our half page:
Outlining all of the above, emphasising three points Johan G can sell to Sony.
Service:
Cards enabling team alignment around innovation goals
Need:
Align around innovation goals
Sony and DFC's (networks of practice, orchestrating purposes and valueweb ecosystems)
Coordination between Teams - knowledge management
Individual and Team Alignment - Cards coupled with knowledge repositories
Cards can here provide contextual intelligence, directly, locally to a f2f team playing the cards, as well as over time, through DFC's and indirectly through dynamic knowledge repositories, Knowledge Management, supporting Innovation Management.
However, these Creative Spaces are local.
They're already quite good at doing that through eg Creative Spaces.
Sony needs their teams to align around innovation goals.
The half page is all about our (Joe, Joachim, John, Leif, Johan) starting to align around what will
serve Sony.
Innovation Cards (the Half page sent)
A tool to inspire team alignment and keep people at the center of all processes and practices that work towards achieving innovation goals.
Use the cards to self-organize, align in teams and annotate dynamic knowledge repositories.
Further along in the prototyping, looking at options combining Innovation Cards and Sessions, both f2f and digital, with glossaries and dynamic knowledge repositories.
Glossaries for shared understanding among and inbetween teams and repositories for intangibles leverage.
Suggested start: a two hour Innovation Card workshop, Sony Lund in November, around an as specific and relevant as possible, Team Alignment Case.
John
On alignment
The Leadership card and the other cards - scale. The pattern language that underlies the cards, can be parsed by machine.
It's not magic. It is the patterning magic in our minds, augmented by a large finite set patterns.
it's not magic it's Human/machine dialogue. Cybernetics.
Noboru's brilliance lies in his ability to see. He's looking precisely here:
"The 'purposes' of innovation exist at different levels or layers."
-- Noboru Konno
orchestrating
purpose
Perception is 103 percent of success.
On cards and app
Leadership:
Stewarding a good enough ongoing (dynamic narrative enlivening) realignment towards orchestrating purposes in ways guided by a proactive servant disposition and in response to the needs of people and participants throughout ecosystems of their choosing and cultivating.
On Focus
SONY
Good At
Knowledge Management
Hardware
Bad At
Digital Leverage
Human Machine Connectivity
Joachim
Production
Since the card session is proposed for Nov (read: this coming Nov) we (esp: Joe) need to get going on building the prototype app for that. We have nothing to show so far and we starting making some promises that Leif, Johan will be looking forward to 🙂
I found it -
http://expedition.sceenius.com/dispenser.html
- surprised this still runs
Here's how it works: You enter a code that can be shared with others using the same URL. You'll see the backside of a card showing "TRUE RANDOM" if the connection with the atmospheric noise random number generator (see randomorg-js.js) has been established. Click on the card to draw a new one - it will show up on all other clients that are connected to the app. We've been using a "Starter Deck" at that time and the generated card is converted into an image, so that it can be copied & pasted into a board. That's all.
Here's the full starter deck -
http://expedition.sceenius.com/deck.html?deck=starter
Conversation Generated, Post-Meeting
Labs like these, is what we could do as part of the third leg of our journey:
Cards & Team Alignment
Enabling Sony Teams to better meet innovation goals.
Innovation Goals are essential to understand, precisely defined by Sony and Johan G.
Cards, Teams and Networks
Building further on our first six months, we build a system around the cards, enabling better sourcing of innovation potential. Eg teams, plural. Coordination, knowledge navigation.
Cards, Teams, Networks and Ecosystems
Knowledge expeditions, where gathered groups convene around orchestrating purposes, including Kando (and other resonant!) the gatherings offered as physical places and digital places.
The third level is where there's deep and strong resonance with FC and DFC.
Simply put, the FC members are not at all interested in Sony Lund, nor in Innovation Cards. It's not their fave thing.
They are very interested in leveraging a possible smorgasbord of DFC services, for their own benefit.
Joe
looked up SONY principle
Kando
, and found this
retreat
John's reply
Joe
Yes, the same reason games and the stories work at all.
People's minds inhabit the gaps.
Stories and games (characters, rules, cards, etc) offer boundary objects to draw together and simultaneously measure the quality of separateness (my play style vs yours). It's all made possible by the gaps.
Post Half Page Discussion