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fag (mobile/wearable programming (mobile/weareable tech strengths/weakness…
fag
mobile/wearable programming
mobile/weareable tech strengths/weaknesses
limitations
managing SKU
discuss mobile function ethical and social impact of mobile devices on society
understanding software development process
lectures | online resources | internal assignments | project work
portfolio of internal assignments 60% XAM 40%
programming design patterns
alternate interfaces
sensor intergration
OS-spesific issues
openGL 2D/3D graphics
recommened previous knowledge: object oriented programming or equivalent
farge i grensesnittdesign
menneskelige synsapparatet
lys
fargeordningssystemer
fargepersepsjon, kontrast, harmoni
utfordringen i datagrafikk
forelesninger | gruppearbeid | lab.øvelser | obligs
prinsipper i fargeblanding på datasystemer
metoder for å spesifisere farger for skjermbasert design
digitale farger
forståelse for fargepaletter innen og app i design
mobile media and social interaction
history of mobile media
attributes of modern smartphone and tablet users
accessibility and universal design in mobile context
historical/current characterisation limitations & possibilities of mobile and social media interaction
funadmental knowledge about ways social media shape
lectures | group and in-class assignments | project work
project 60% XAM 40%
standards & tech that are fundamental
describe how mobile media & social interaction shape the culture
recommened precious knowledge: ergonomi i digitale medier · medievitenskap