The 4 realities exercise

Exercise 1- Alternate Universe

Group 2: CX

Group 1: Ecosystems

Group 4: Data

Group 3: Platforms

Exercise 2 - Real life Pain Points

Group 3: CX

Group 2:Ecosystems

Group 1: Data

Group 4: Platforms

Expectations

expedia

own the industry

prices up - no CX

No innvation

business model collapses

train company

loss of cusomers

lower market share

unhappy staff

degraded facilities

better data on customers

DR - F-2-F rail

traveling - increading cost

hard copies

timing issues

lower innovation - out of date projects

picking clinets on locations

no understandin of market - subjective

isolation - harder to work - no collab

ex being king - corporate memory - higher costs

no business info

salries go up - loads of land - libraries - written backoffice very costly - for cusotmers - gut feel

bsiness performance - customers - and interlinks

customer - ex - end provider ( perfect environment) - problem customer can skip expedia - create ecosystem with partners to increase CX ( direct engagement)

connect with mob phone orgs - customer movements - user focused design - customer becomes part of the ecosystem - user input into design - citymapper - apply wallet to collect data

DR - aging infra - recruitment issues - delays, insuf capacity - (workarounds - digitised signalling - TM system - training strategic hires for new skills

water utilites - resilience (key focus) - challenges - silod - chacing their own individual needs - platforms are vendor led - get arounds are - modular solutions - lack of sharing of data - customers only seeing the User interface - no understanding of the background ops