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Honours Project: Puzzle game (Tile-matching (matching (shapes (msic (L…
Honours Project: Puzzle game
Tile-matching
matching
3 match
vanishing
points
shapes
square
circle
triangle
msic
L-shaped
plus shapes
s-shaped
shape matching
tetris
rectangles
colours
red
blue
green
yellow
2d sprites
food
gems
faces
4 or more match
bonous match
explosions
power ups
powerup combinations
full screen removal
shake up
collum and row reomval
removal of shapes or colours
combos
point rewards
power ups
obstacles
move amounts
limits
effects scorre
blocking obstcales
removal / damage after match
bombs
time up
obstacle spawn
countdown
time limit
hero matching
attack on colour match
spells
powers
Amount of colour matches before activating
AI
bosses
enemy
level / content unlock
paid
game progression
score based
social influance
social media
leaderboards
co-op
Side-Scrolling puzzles
puzzle mechanics
jumping
jump pads
impluse
obstacle as well friendly
push backs
doulbe jump
Movement
Jumping
Jump pads
impluse
any direction
obstacles as well as friendly
push backs
crouching
rope swings
climb system
level interactions
gravity
environment physics
pushing
move objects to continue path
pulling
leavers
falling objects
ability to slice or cut
magic
move objects
button interactions
turn on / off obstacles
open / close route blocking
time restraints
countdown
mechanics reset
breakables
hidden walls
floors
objects
rewards
quest items
obstacles
ledges
challenging jumps
faith jumps
rotating platforms
moving obstcales
moving walls
pillars
falling ceilings
rotatiing
rolling onstcles
static
damage hurters
reset / restart
health bar damage
AI
patroling
attacking
fight
boss
surveillance
camera systems
timer
chased
single charater
can do all obscales
Multiple charaters
each character has its own mechanic
speed
weight
powers
movement skills
First-person puzzles
puzzle mechanics
Riddles
walls
pick up item
interaction
building useable items
collect resources
quest items
maze puzzle
character movement
Interface
mouse movement
visual puzzle
sequence
numbers
comniations
words and letters
hidden
uv light
detection
clues
weapon
long range
turn on / off buttons
pick up items
moveable
perspective
scale size
level interaction
move objects
pull
level interaction
gravity
moveable ojects
push objects
pull objects
place objects
pick up
quest items
use complete a puzzle
buttons
doors
lifts
platforms
character movement
jumping
crouching
climbing
walking
obstacles
AI
patrolling
sneaking
static
chasing
fighting
attack
defence
HP
surveillance
cameras
turrent systems
puzzles
barriers
high platforms
pits of doom
moving obstacles
walls
pillars
ceiling
level instancing
same level
different variables
time loop