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Async game (traps/triggers (spike trap, environment traps,…
Async game
traps/triggers
spike trap
environment traps
repeating/obstacle traps
doors that open on trigger
pressure plates
menus
starting menu
help menu from main screen
make view_tile() notice when we're in a menu
input
player actions
item interaction
pick up item
pick up item from container
pick up item from ground
equip item
equipment slots
use item
drop item
throw item
keys for doors using ⚷ symbol :star:
move (wasd)
push (wasd + moveable)
look in direction (ijkl)
aim (IJKL)
world generation
environment
animated hazards
environmental effects (lava, cold, etc.?)
lighting
different gradients for different floor tiles
gradient for grass
basic black and white gradient
light to dark to darker (red/purple hues)
additive/subtractive effects
animations for effects (shadow from trees)
darkness creature makes surrounding tiles darker
save game state?