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Ancient World of Destruction (Floor 6, Floor 5 (Terraria Special) (Boss -…
Ancient World of Destruction
Characters
Archer
Long Range Archer
Long Shot - 30-40 Damage, -10% firing speed (1/10 chance to not get a turn next round)
Focused shot, 50-65 Damage (4 round cooldown)
50 HP, 30-40 Damage
Short Range Archer
Basic Shot - 10-20 damage, +25% firing speed (1/4 chance to skip the opponents turn)
Quick Shot - 35-45 Damage (2 Round cooldown)
100 HP, 10-20 Damage
75 HP, 15-25 Damage.
Mage
Arcane Mage
Arcane Knowledge
+25% Mana capacity
+10% Damage Reduction
+10% Mana Regen
Arcane Hellstorm, 75-100 Damage, 125 Mana Cost (6 round cooldown)
Arcane Wrath, 25% chance to get 50% faster casting speed for 3 rounds, 350 Mana Cost (6 round cooldown)
+5% Arcane Damage
Arcane Pool, spill out all of your mana on the ground to conjure something massive {Lasts 3 rounds}
{Mixed with Arcane Pool} Conjure a massive Mana glob with +25% More HP than the Mana you spilled, to act as a wall (200 Mana Cost)
Cthulhu
Take on the appearance of the god Cthulhu, gaining multiple tentacles
Whiplash - Whip someone with your tentacle, dealing 500-750 Damage (No Mana Cost)
Tentacle Wall, +25% defense for 3 rounds, (No Mana Cost) (4 round cooldown)
Tentacle Grasp, 250-300 Damage, holds the target still for 2 rounds, (No Mana Cost) (4 round cooldown)
2000 HP, 250-400 damage, 750 Mana, 250 Mana Regen
+10% Mana Regen
+25% Mana capacity
100 HP, 400 Mana, 75 Mana Regen per round.
Mystical Mage
Water/Ice Based Attacks
Protective Bubble, +50% defense for 2 rounds, 75 Mana Cost (4 round cooldown)
Frozen Tundra, summons a massive blizzard upon the enemy lasting 10 rounds, making them frozen for 2 rounds, and having a 5% chance to refreeze them for an extra round, 250 Mana Cost (8 round cooldown)
Evolution, Lasts 2 rounds, if attacked, the attack deals 0.5% of original Damage, and cancels the evolution
Ullr
2 more items...
Water/Ice Damage +4%
Freeze Chance +5%
Electrical Based Attacks
Electric Shockwave, 50-75 Damage, opponent stunned for 1 round. 100 Mana Cost (5 round cooldown)
Thunderstorm, 150-200 Damage, stuns the opponent for 3 rounds, opponent has a 5% chance to survive the attack, 350 Mana Cost (6 round cooldown)
Evolution, Lasts 2 rounds, if attacked, the attack deals 0.5% of original Damage, and cancels the evolution
Zeus
2 more items...
+10% Mana Capacity
Electrical Damage +2%
Fire Based Attacks
Inferno Fireball, 100-125 Damage, 150 Mana cost, opponent is set ablaze for 2 rounds. (7 round cooldown)
Hellshield, burns anything near you that's physical to ashes for 4 rounds, 200 Mana Cost (8 round cooldown)
Evolution, Lasts 2 rounds, if attacked, the attack deals 0.5% of original Damage, and cancels the evolution
Hades
2 more items...
+5% Mana Capacity
Fire Damage +2%
Magic Defense +4
Access to elemental attacks, +10% Elemental Damage
75 HP, 300 Mana, 50 Mana Regen per round.
Has a reflection barrier that has a 25% chance to reflect any attack back onto the attacker.
50 HP, 25-30 Damage, 150 Mana, 25 Mana regen per turn
Knowledgeable shot - 35-40 Damage, 25 Mana Cost
Warrior
Holy Warrior
150 HP, 10-20 Damage, x2 Damage to Evil Characters
Protective shield, +50% defense to Party for 3 rounds, 6 round cooldown
+4 Defense
Holy Protection, +75% Damage reduction for 2 rounds. (8 round cooldown)
Holy Path
Angelic Warrior
Heavenly Blow, 75-100 Damage, "The light is hot to the touch, too bright for mortal eyes, it shall cleanse all thy evil from within." (x5 Damage to Evil Characters) (6 round cooldown)
Evolution, Lasts 2 rounds, if attacked, the attack deals 0.5% of original Damage, and cancels the evolution
2 more items...
+15% Damage Reduction
200 HP, 15-30 Damage, x2 Damage to Evil Characters
+10% Holy Damage
Holy Priest
Heavenly Cleanse, Heals party's life by 100 (If demonic, deals 200 Damage) (2 round cooldown
Rejuvenation, +10% of Max HP regen per round for 5 rounds, (4 round cooldown)
+10% Max HP
125 HP, 20-40 Damage, x2 Damage to Evil Characters
+5% Healing power
+10% Damage Reduction
+5% Damage Reduction
Demonic Warrior
125 HP, 15-25 Damage, x2 Damage to Good Characters
Demonic ritual, +15% Attack for 4 rounds, (7 round cooldown)
+10% Attack Speed (1/10 chance to skip opponents turn)
+2% Damage
100 HP, 10-25 Damage.
Rebirth - Be reborn into a more chaotic world , with more powerful enemies, while gaining a 5% Boost in Power.
All characters starts out with 0 Upgrade stones, they can get more by defeating other players or killing mobs.
Floor 1
Bear - 100 HP, 30-35 Damage (40 EXP) (30 Gold)
Werewolf - 150 HP, 40-50 Damage (55 EXP) (40 Gold)
Wolf - 75 HP, 20-25 Damage (30 EXP) (25 Gold)
Mammoth - 225 HP, 60-75 Damage (70 EXP) (50 Gold)
Rabbit - 50 HP, 10-15 Damage (20 EXP) (15 Gold)
Hamster - 25 HP, 5-10 Damage (10 EXP) (10 Gold)
Slime -10 HP, 0-5 Damage (5 EXP) (5 Gold)
Boss
Gargantuan
500 HP, 100-125 Damage (120 EXP) (75 Gold)
Attacks
Earthquake, 50-75 Damage, 25% chance to stun for 2 rounds
Rock Buildup, +25% defense for 3 rounds
Mobs have a 1% chance to drop an upgrade stone, Floor bosses have a 3% chance to drop an upgrade stone.
Floor 2
Crow - 85 HP, 25-35 Damage (75 EXP) (90 Gold)
Skeleton - 50 HP, 15-25 Damage (60 EXP) (65 Gold)
Scarecrow - 200 HP, 40-55 Damage (110 EXP) (115 Gold)
Skeleton Warrior - 110 HP, 35-40 Damage (90 EXP) (100 Gold)
Skeleton Archer - 65 HP, 20-30 Damage (65 EXP) (75 Gold)
Vigilant Crows - 350 HP, 50-75 Damage (125 EXP) (130 Gold)
Boss
Pumpking
1250 HP, 200-255 Damage (185 EXP) (155 Gold)
Call of sorrow, attracts 5 crows (50 HP, 10-20 Damage)
Unpeckable, Deals 50 more damage for each crow (AOE Damage)
Slash of Horror - Deals 150 AOE Damage
Level System
Skills
Warrior
+10% Max HP
+5% Damage Reduction
+10 Defense
+5% Damage
+10% Damage Reduction
Other Path Unlocked, +25% Damage reduction and +10% Damage
2 more items...
(Level 4)
(Level 3)
(Level 2)
(Level 1)
(Newbie)
Critical Hit Chance - 5%
Critical Hit Damage - 100%
Archer
+10% Firing Speed
+5% Critical Hit Chance
(Level 1)
(Newbie)
Critical Hit Chance - 10%
Critical Hit Damage - 100%
Mage
+10% Mana Regen
+5% Damage
+2% Damage Reduction
+10% Damage
+15% Mana Regen
Other Path unlocked, +20% Arcane/Elemental Damage
2 more items...
(Level 4)
(Level 3)
(Level 2)
(Level 1)
(Newbie)
Critical Hit Damage - 100%
Critical Hit Chance - 5%
Levels
Level 1 - 150 EXP (+5% Max HP, Damage, and Defense)
Level 2 - 300 EXP (+5% Max HP, Damage, and Defense)
Level 3 - 600 EXP (+5% Max HP, Damage, and Defense)
Level 4 - 1200 EXP (+10% Max HP, Damage, and Defense)
Level 5 - 2400 EXP (+10% Max HP, Damage, and Defense)
Level 6 - 4800 EXP (+10% Max HP, Damage, and Defense)
Level 7 - 9600 EXP (+10% Max HP, Damage, and Defense)
Level 8 - 19200 EXP (+15% Max HP, Damage, and Defense)
Level 9 - 38400 EXP (+15% Max HP, Damage, and Defense)
Level 10 - 76800 EXP (+15% Max HP, Damage, and Defense)
Level 11 - 153600 EXP (+15% Max HP, Damage, and Defense)
Newbie - 10 EXP (+5% Max HP, Damage, and Defense)
Level 12 - 307200 EXP (+20% Max HP, Damage, and Defense)
Level 13 - 614400 EXP (+20% Max HP, Damage, and Defense)
Level 14 - 1228800 EXP (+20% Max HP, Damage, and Defense)
Health & Mana is restored after every battle,
Floor 3
Mushroom Crab - 400 HP, 45-65 Damage (140 EXP) (135 Gold)
Mushroom Cow - 450 HP, 55-80 Damage (170 EXP) (145 Gold)
Glowing Fungus - 525 HP, 75-100 Damage (210 EXP) (155 Gold)
Glowing Mushroom Warrior - 600 HP, 85-110 Damage (250 EXP) (175 Gold)
Mysterious Glowing Mark - ???? HP, ??? Damage (??? EXP) (??? Gold)
Boss
??? (It looks to be an unknown species)
Attacks
???
???
???? HP, ??? Damage (??? EXP) (??? Gold)
{Purchase Book of unknown creatures from the shop}
Shop
Weapons
Warrior Weapons
Iron Sword +10 Damage. Cost: 300 Gold
Steel Sword +25 Damage. Cost: 600 Gold
Wooden Sword +5 Damage. Cost: 150 Gold
Obsidian Sword +45 Damage. Cost: 1200 Gold
Molten Sword +75 Damage. Cost: 2400 Gold
Sword of eternity +110 Damage. Cost: 4800 Gold
Excalibur (Holy Warrior only) +150 Damage (x2 Damage to Evil Characters) Cost: 9600 Gold
Demon Sword (Demonic Warrior Only) +165 Damage (x2 Damage to Good Characters) Cost: 9600
Archer Weapons
Wooden Bow +5 Damage. Cost: 150 Gold
Iron Bow +15 Damage. Cost: 300 Gold
Steel Bow +30 Damage. Cost: 600 Gold
Obsidian Bow + 55 Damage. Cost: 1200 Gold
Cupid Bow + 75 Damage. Cost: 2400 Gold
Bow of the Wilderness +100 Damage. Cost: 4800 Gold
Bow of the Wind God, Anemoi +120 Damage, +30% Firing Speed. Cost: 9600 Gold
Bow of the God's Assassin, Jael, +150 Damage, -25% Firing Speed. Cost: 9600 Gold
Mage Weapons
Staff of wood +10 Damage. Cost 150 Gold
Staff of Growth +20 Damage. Cost 300 Gold
Staff of Amethyst +45 Damage. Cost: 600 Gold
Staff of Emerald +65 Damage. Cost: 1200 Gold
Staff of Topaz +105 Damage. Cost: 2400 Gold
Staff of Rainbows + 130 Damage. Cost: 4800 Gold
Staff of the Elements (Mystical Mage only) (+30% Elemental Damage) +175 Damage. Cost: 9600 Gold
Staff of Arcane Mastery (Arcane Mage only) (+40% Arcane Damage) +175 Damage. Cost: 9600 Gold
Armor
Warrior Armor
Wooden Chestplate +15 Defense. Cost: 200 Gold
Iron Chestplate + 25 Defense. Cost: 400 Gold
Steel Chestplate +40 Defense. Cost: 800 Gold
Obsidian Chestplate +65 Defense. Cost: 1600 Gold
Chestplate of eternity +90 Defense. Cost: 3200 Gold
Holy Grail (Holy Warrior only) +140 Defense. Cost: 12800 Gold
Flesh of a thousand men (Demonic Warrior only) +125 Defense. Cost: 12800 Gold
Chestplate of the gods + 110 Defense. Cost: 6400 Gold
Archer Armor
Tattered Rags +35 Defense. Cost: 1600 Gold
Fancy Rags +55 Defense. Cost: 3200 Gold
Iron & Silk Rags + 25 Defense. Cost: 800 Gold
Gold Rags +75 Defense, +10% Gold. Cost: 6400 Gold
Leather & Silk Rags +15 Defense. Cost: 400 Gold
Anemoi's Clothes of Wind + 105 Defense, +10% Firing Speed. Cost: 12800 Gold
Silk Rags +10 Defense. Cost: 200 Gold
Jael's Clothes of stealthiness + 85 Defense, +15% Critical hit chance. Cost: 12800 Gold
Mage Armor
Silk Robe +5 Defense, +10% Damage. Cost: 400 Gold
Enchanted Silk Robe +10 Defense, +15% Damage. Cost: 800 Gold
Robe 0 Defense, +5% Damage. Cost: 200 Gold
Emerald Robe +25 Defense, +25% Damage. Cost: 3200 Gold
Amethyst Robe +20 Defense, +20% Damage. Cost: 1600 Gold
Topaz Robe +35 Defense, +35% Damage. Cost: 6400 Gold
Robe of the Elements +45 Defense, +45% Elemental Damage. Cost: 12800 Gold
Robe of the Arcane Wizard +50 Defense, +45% Mana Capacity. Cost: 12800 Gold
Items
Book of unknown creatures - "Contains Classified information of some enemies." Cost: 12000
(Opens when you buy the Book of unknown creatures)
Floor 3 Boss - 2750 HP, 375-425 Damage
Glowing Fungal Carapace
Attacks
Glowing Fungus shots - 40x6 Damage, leaves the target glowing. (+10% more Damage taken)
Glowing Mist, +25% evasion for 5 rounds
2750 HP, 375-425 Damage (450 EXP) (300 Gold)
{Floor 3} Mysterious Glowing Mark - 1200 HP, 175-210 Damage (320 EXP) (200 Gold)
Floor 4 Boss - 5000 HP, 500-750 Damage
Leviathan
5000 HP, 800-1250 Damage (3100 EXP) (2500 Gold)
Shriek of Terror - Lowers player's defense and attack by 5%
Iron Scales - +15% Defense for 4 rounds
The Leviathan grows restless - +40% Attack and defense, after 7 rounds
Instant Evolution Stone. Cost: 54000 Gold
Health Potion V1, Heals 100 HP. Cost: 50 Gold
Health Potion V2, Heals 250 HP. Cost: 300 Gold
Health Potion V3, Heals 500 HP. Cost: 1000 Gold
Mana Potion V1, Restores 50 Mana. Cost: 100 Gold
Mana Potion V2, Restores 150 Mana. cost: 400 Gold
Mana Potion V3, Restores 450 Mana. Cost: 1250 Gold
You can only have 5 Potions at a time
Class Change. Cost: 1000 Gold
Book of unknown items (20000 Gold)
(Opens when you buy the Book of unknown items)
Ancient Gem locations
Vigilant Yellow Gem
Floor 1, Boss Drop (0.1% Drop rate)
Magical Purple Gem
Floor 4 Boss Drop (0.1% Drop rate)
Blood Red Gem
Floor 2 Boss Drop (0.1% Drop rate)
Mystical Pink Gem
Floor 3 Boss Drop (0.1% Drop rate)
Lucky Green Gem
Floor 5 Boss Drop (0.01% Drop rate)
Crystal Blue Gem
Floor 6 Boss Drop (0.1% Drop rate)
Ancient Gems
Vigilant Yellow Gem, +25% Critical Hit Chance
Magical Purple Gem, +50% Max Mana
Blood Red Gem, +500 Max HP
Mystical Pink Gem, +100 HP Regen per turn
Lucky Green Gem, +1% Drop rate for everything
Crystal Blue Gem, +50% Mana Regen
Damage equal to defense will be nullified
Extra Damage will be counted.
Round cooldown of attacks does not apply to mobs, but does to bosses.
Floor 4
Jellyfish - 750 HP, 120-150 Damage (400 EXP) (250 Gold)
Box Jellyfish - 925 HP, 140-180 Damage (550 EXP) (300 Gold)
Angler Fish - 1100 HP, 200-240 Damage (700 EXP) (425 Gold)
Electric Eel - 1400 HP, 220-270 Damage (850 EXP) (600 Gold)
Vampire Squid, 1750 HP, 250-320 Damage, 25% chance to steal 5% of players life. 975 EXP) (750 Gold)
Viperfish - 1800 HP, 350-450 Damage (1125 EXP) (900 Gold)
Boss
??? (Unknown Species)
{Purchase Book of unknown creatures from the shop}
???? HP, ??? Damage (??? EXP) (??? Gold)
Attacks
???
???
???
Shark - 2200 HP, 500-550 Damage (1300 EXP) (1150 Gold)
Floor 6
Floor 5 (Terraria Special)
Zombie - 1500 HP, 400-450 Damage (1500 EXP) (1350 Gold)
Demon Eye - 1750 HP, 450-550 Damage (1800 EXP) (1600 Gold)
Zombie w/ Zombie Arm - 2000 HP, 600-750 Damage (2100 EXP) (1950 Gold)
Eskimo Zombie - 2500 HP, 650 -800 Damage (2500 EXP) (2250 Gold)
Raincoat Zombie - 3250 HP, 750-850 Damage (3100 EXP) (2650 Gold)
Wrath - 4250 HP, 900-1100 Damage (3700 EXP) (3150 Gold)
Wandering Eye - 6000 HP, 1000-1250 Damage (Wandering Eye Second Form - 3000/6000 HP, 2000-2500 Damage) (4200 EXP) (3800 Gold)
Possessed Armor - 7500 HP, 50 Defense, 1500-1750 Damage (5100 EXP) (4500 Gold)
Boss - Eye of Cthulhu
First form - 12500 HP
Dash - 1500-2250 Damage
Servants of Cthulhu - 10-30, each dealing 5-7 Damage
Contact Damage - 10-20
Second Form - 4166 HP
Swift Dash - 2500-3750 Damage
Final Dashes - +15% Damage when under 5% Max HP {625 HP}
Contact Damage - 30-40
(8500 EXP) (7500 Gold)
Mini-Boss - Slime King
Bounce, has a 25% chance to land on you, dealing 25% more Damage
(Passive) The more damage it takes, the more slimes it spawns (up to 50 slimes, each having 30 HP, and each dealing 1-2 Damage)
3000 HP - Spawns 30 Slimes
2000 HP - Spawns 35 Slimes
4000 HP - Spawns 25 Slimes
1000 HP - Spawns 40 slimes
On Death - Exploding, dealing 500 Damage, and Spawns 50 Slimes
5000 HP, 400-600 Damage (4000 EXP) (3500 Gold)
Recommended for Floor 2
Recommended for Floor 1
Recommended for Floor 3
Recommended for Floor 3
Recommended for Floor 2
Recommended for Floor 1
Recommended for Floor 2
Recommended for Floor 3
Recommended for Floor 1
Recommended for Floor 2
Recommended for Floor 3
Recommended for Floor 1
Recommended for Floor 3
Recommended for Floor 2
Recommended for Floor 1
Recommended for Floor 3
Recommended for Floor 2
Recommended for Floor 1